drawdot | graphics procedure |
Syntax | drawdot (x, y, Color : int) |
Description | The drawdot procedure is used to color the dot (pixel) at
location (x, y) using the specified Color.
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Example | This program randomly draws dots with random colors. The maxx,
maxy and maxcolor functions give the maximum x, y and
color values.
setscreen ("graphics") var x, y, c : int loop randint (x, 0, maxx) % Random x randint (y, 0, maxy) % Random y randint (c, 0, maxcolor) % Random color drawdot (x, y, c) end loop |
Execute | |
Details | The screen should be in a "graphics" mode. If the screen is
not in a "graphics" mode, it will automatically be set to
"graphics" mode. See setscreen for details.
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Example | This program draws a line of dots that bounce off the “sides” of the
screen. It also demonstrates that you can use real coordinates to
store position (x, y), as long as you convert the
coordinates to int values using round in the
drawdot call.
var x, y : real var dx, dy : real var clr : int := 1 x := Rand.Int (1, maxx - 1) y := Rand.Int (1, maxy - 1) dx := Rand.Real - 0.5 dy := Rand.Real - 0.5 loop drawdot (round (x), round (y), clr) clr := (clr + 1) mod maxcolor x := x + dx y := y + dy if x <= 0 or x >= maxx then dx := -dx end if if y <= 0 or y >= maxy then dy := -dy end if end loop |
Execute | |
See also | setscreen,
maxx,
maxy and the various
draw… procedures.
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