| GUI.CloseWindow | Part of GUI module |
| Syntax | GUI.CloseWindow (window : int) |
| Description | Closes a window with widgets in it. This procedure automatically
disposes of any widgets in the window and makes certain that the
GUI Library recognizes that the window no longer exists. This
procedure will call Window.Close, so there is no need for
the user to do so.
|
| Example | The program opens up a window with two buttons. If the button
labelled "Close and Open" is pressed, the window is closed and
a new window with two buttons is opened in a random location on
the screen.
import GUI
const screenWidth : int := Config.Display (cdScreenWidth)
const screenHeight : int := Config.Display (cdScreenHeight)
const titleBarHeight : int := 32
const windowEdgeSize : int := 13
const windowWidth : int := 150
const windowHeight : int := 100
var windowID, windowNumber, closeButton, quitButton : int := 0
procedure CloseAndOpen
if windowID not= 0 then
GUI.CloseWindow (windowID)
end if
windowNumber += 1
var xPos : int := Rand.Int (0, screenWidth - windowWidth -
windowEdgeSize)
var yPos : int := Rand.Int (0, screenHeight - windowHeight -
titleBarHeight)
windowID := Window.Open ("title:Window #" +
intstr (windowNumber) + ",graphics:" +
intstr (windowWidth) + ";" + intstr (windowHeight) +
",position:" + intstr (xPos) + ";" + intstr (yPos))
closeButton := GUI.CreateButton (10, 60, 130,
"Close And Open", CloseAndOpen)
quitButton := GUI.CreateButton (10, 10, 130, "Quit", GUI.Quit)
end CloseAndOpen
CloseAndOpen
loop
exit when GUI.ProcessEvent
end loop
GUI.CloseWindow (windowID)
|
| Execute | |
| Status | Exported qualified. This means that you can only call the function by calling GUI.CloseWindow, not by calling CloseWindow.
|
| See also | GUI.ShowWindow and
GUI.HideWindow,
for showing and hiding windows with widgets in them.
|