Draw.DotPart of Draw module

Syntax   Draw.Dot (x, y, Color : int)

Description   The Draw.Dot procedure is used to color the dot (pixel) at location (x, y) using the specified Color.

Example   This program randomly draws dots with random colors. The maxx, maxy and maxcolor functions give the maximum x, y and color values.

        View.Set ("graphics")
        var x, y, c : int
        loop
            x := Rand.Int (0, maxx)     % Random x
            y := Rand.Int (0, maxy)     % Random y
            c := Rand.Int (0, maxcolor) % Random color
            Draw.Dot (x, y, c)
        end loop

Execute  

Details   The screen must be in a "graphics" mode. If the screen is not in a "graphics" mode, an error will occur. See View.Set for details.

Status   Exported qualified.

This means that you can only call the function by calling Draw.Dot, not by calling Dot.

See also   View.Set, maxx, maxy and the various procedures in the Draw unit.