A while ago I wrote about some video game ideas one could use for a school assignment, or a personal project. For a bit more original idea, //engtech has pointed out Lost Garden’s prototyping challenge.
Over and over again, I’ve heard the sad tale that there are talented programmers lacking sexy graphics. I, on the other hand, can’t program a lick. So here’s a thought: I’ll provide some quality graphics and a seed of a design idea. All you need to provide is a working prototype of the core game mechanic.
It’s quite a good idea actually – I remember putting together space simulations, just for fun, that would model the behaviour of a solar system and any random asteroids thrown in. Of course the render engine never received anything more complicated than Draw.Oval, and was probably quite bored (that is, if the software had the capacity to be “bored”). Danc, on the other hand, is a game designer with some original ideas and stellar illustrations, but lacks in the ability to write code that would put it all together. What’s great about collaboration between different people are the new ideas, and expansion of their talent pool. Working with someone like yourself will only get as much done, just faster.
So that’s Danc’s offer, in a form of a challenge. He has put together an extensive concept description, including the core mechanics, description of physics, and gameplay structure. He also made available a set of really cute graphics (780k) to use for this game (or any other project you fancy). For bonus points, every game prototype will get featured on Lost Garden for discussion, and everybody’s learning experience.
I know that year end school projects are coming up, so this is a reminder to pair up with someone who complements your skills. One is much better off finding a friend who knows how to use Photoshop and Illustrator, than taking screen shots of games and cutting out sprites. It’s more original, aesthetically pleasing, and simply drives the motivation to do a better job.