GUNBOUND-REAL TIME
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lil_li
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Posted: Thu Jun 10, 2004 6:01 pm Post subject: GUNBOUND-REAL TIME |
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ok, this is my final prj, it has some glitches, i'm too lazy to fix it, but it's very fun to play with it, so enjoy
[mod:b04db48749]Come on people, there is the FP forum you know....Anyways, Shawn, I still own you on your own game, all you need to do is camp.....Mwahahahaha[/mod:b04db48749]
Description: |
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Download |
Filename: |
Gunbound-RealTime.zip |
Filesize: |
927.45 KB |
Downloaded: |
844 Time(s) |
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Sponsor Sponsor
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Delos
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Posted: Thu Jun 10, 2004 8:01 pm Post subject: (No subject) |
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Looking good...
Quick fix:
P1 and P2 should not appear at the same place at the start of the game...a quick Rand.Int will fix that (or you could set up a bunch of possible places where they could go, then Rand.Int a "dice", then assign those known values)
Otherwise...I'll check it out some more.
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mynameisbob
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Posted: Fri Jun 11, 2004 6:14 am Post subject: (No subject) |
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this is a pretty good game. you should make the cars accelerate and decelerate because it just doesnt feel right. and how do you jump?
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the_short1
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Posted: Mon Jun 21, 2004 9:59 pm Post subject: (No subject) |
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yea.. how u jump...
that lookz AMAZING.... i like the statistics of each vehicle... how they cirlce in liek daty..lots of picture and graphics etc..
good job..
.playability.... meh.... i dont really like gunbound..
.lookz like u put a lot of effect into this...
so ill give it a GOOD
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MysticVegeta
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Posted: Mon May 23, 2005 1:28 pm Post subject: (No subject) |
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Nice game, all i have to say is use jpgs instead of bmp, saves a lot of time
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