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 GUNBOUND-REAL TIME
Index -> CompSci.ca, Contests -> [FP] 2004/2005 Archive
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lil_li




PostPosted: Thu Jun 10, 2004 6:01 pm   Post subject: GUNBOUND-REAL TIME

ok, this is my final prj, it has some glitches, i'm too lazy to fix it, but it's very fun to play with it, so enjoy

[mod:b04db48749]Come on people, there is the FP forum you know....Anyways, Shawn, I still own you on your own game, all you need to do is camp.....Mwahahahaha[/mod:b04db48749]



Gunbound-RealTime.zip
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Delos




PostPosted: Thu Jun 10, 2004 8:01 pm   Post subject: (No subject)

Looking good...
Quick fix:

P1 and P2 should not appear at the same place at the start of the game...a quick Rand.Int will fix that (or you could set up a bunch of possible places where they could go, then Rand.Int a "dice", then assign those known values)

Otherwise...I'll check it out some more.
mynameisbob




PostPosted: Fri Jun 11, 2004 6:14 am   Post subject: (No subject)

this is a pretty good game. you should make the cars accelerate and decelerate because it just doesnt feel right. and how do you jump?
the_short1




PostPosted: Mon Jun 21, 2004 9:59 pm   Post subject: (No subject)

yea.. how u jump...


that lookz AMAZING.... i like the statistics of each vehicle... how they cirlce in liek daty..lots of picture and graphics etc..


good job..
.playability.... meh.... i dont really like gunbound..
.lookz like u put a lot of effect into this...

so ill give it a GOOD
MysticVegeta




PostPosted: Mon May 23, 2005 1:28 pm   Post subject: (No subject)

Nice game, all i have to say is use jpgs instead of bmp, saves a lot of time Smile
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