Computer Science Canada

GUNBOUND-REAL TIME

Author:  lil_li [ Thu Jun 10, 2004 6:01 pm ]
Post subject:  GUNBOUND-REAL TIME

ok, this is my final prj, it has some glitches, i'm too lazy to fix it, but it's very fun to play with it, so enjoy

[mod:b04db48749]Come on people, there is the FP forum you know....Anyways, Shawn, I still own you on your own game, all you need to do is camp.....Mwahahahaha[/mod:b04db48749]

Author:  Delos [ Thu Jun 10, 2004 8:01 pm ]
Post subject: 

Looking good...
Quick fix:

P1 and P2 should not appear at the same place at the start of the game...a quick Rand.Int will fix that (or you could set up a bunch of possible places where they could go, then Rand.Int a "dice", then assign those known values)

Otherwise...I'll check it out some more.

Author:  mynameisbob [ Fri Jun 11, 2004 6:14 am ]
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this is a pretty good game. you should make the cars accelerate and decelerate because it just doesnt feel right. and how do you jump?

Author:  the_short1 [ Mon Jun 21, 2004 9:59 pm ]
Post subject: 

yea.. how u jump...


that lookz AMAZING.... i like the statistics of each vehicle... how they cirlce in liek daty..lots of picture and graphics etc..


good job..
.playability.... meh.... i dont really like gunbound..
.lookz like u put a lot of effect into this...

so ill give it a GOOD

Author:  MysticVegeta [ Mon May 23, 2005 1:28 pm ]
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Nice game, all i have to say is use jpgs instead of bmp, saves a lot of time Smile


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