Computer Science Canada GUNBOUND-REAL TIME |
Author: | lil_li [ Thu Jun 10, 2004 6:01 pm ] |
Post subject: | GUNBOUND-REAL TIME |
ok, this is my final prj, it has some glitches, i'm too lazy to fix it, but it's very fun to play with it, so enjoy [mod:b04db48749]Come on people, there is the FP forum you know....Anyways, Shawn, I still own you on your own game, all you need to do is camp.....Mwahahahaha[/mod:b04db48749] |
Author: | Delos [ Thu Jun 10, 2004 8:01 pm ] |
Post subject: | |
Looking good... Quick fix: P1 and P2 should not appear at the same place at the start of the game...a quick Rand.Int will fix that (or you could set up a bunch of possible places where they could go, then Rand.Int a "dice", then assign those known values) Otherwise...I'll check it out some more. |
Author: | mynameisbob [ Fri Jun 11, 2004 6:14 am ] |
Post subject: | |
this is a pretty good game. you should make the cars accelerate and decelerate because it just doesnt feel right. and how do you jump? |
Author: | the_short1 [ Mon Jun 21, 2004 9:59 pm ] |
Post subject: | |
yea.. how u jump... that lookz AMAZING.... i like the statistics of each vehicle... how they cirlce in liek daty..lots of picture and graphics etc.. good job.. .playability.... meh.... i dont really like gunbound.. .lookz like u put a lot of effect into this... so ill give it a GOOD |
Author: | MysticVegeta [ Mon May 23, 2005 1:28 pm ] |
Post subject: | |
Nice game, all i have to say is use jpgs instead of bmp, saves a lot of time |