Programming C, C++, Java, PHP, Ruby, Turing, VB
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 Asteroids Demo
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Homer_simpson




PostPosted: Wed May 07, 2003 7:31 am   Post subject: (No subject)

cool 8)
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Tony




PostPosted: Wed May 07, 2003 9:20 am   Post subject: (No subject)

i dont think its a graphics card... I got 128MB radeon 7000 (I think)

ether way, turing just compiles to run slow... because I'm running Warcraft III with thousands of polygons and it looks fine.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
ZeroKelvin




PostPosted: Wed May 07, 2003 9:52 am   Post subject: (No subject)

forget frames per second,
my comp is so slow, it runs seconds per frame

MOD EDIT: So funny Smile +2 bits -Asok
Martin




PostPosted: Wed May 07, 2003 5:45 pm   Post subject: (No subject)

My computer's only 1.67 GHz...Athlon tho...
Megatokyoguy




PostPosted: Fri May 25, 2007 8:43 am   Post subject: RE:Asteroids Demo

Nice game. I'm currently trying to do the same thing. Got 50+ frame rate at the end but if I go too fast I kinda spin out of control and it is impossible to stop. Backwards thrust/throttle should deffinetly be added

Nice Job!
Tallguy




PostPosted: Fri May 25, 2007 9:19 am   Post subject: Re: Asteroids Demo

its relly fun, but you should have it so u can slow it down
Saad




PostPosted: Fri May 25, 2007 1:40 pm   Post subject: RE:Asteroids Demo

Way to bring back a topic 4 years old lol
CodeMonkey2000




PostPosted: Fri May 25, 2007 7:11 pm   Post subject: RE:Asteroids Demo

What's with all the necromancing? Old topics should automatically get locked.
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Mazer




PostPosted: Fri May 25, 2007 7:21 pm   Post subject: RE:Asteroids Demo

Hey, you know what doesn't help? POINTING IT OUT.

a100 already took care of that, what did you hope to accomplish?

PS: You can PM your essay to me. No later than Sunday 27, 11:59PM.
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