Posted: Sun Jun 05, 2005 6:27 pm Post subject: (No subject)
Well, then start to program smaller and easier to understand program until your able to program larger more complex ones instead of relying on others to give you the code, because if you just 'mooch' off of other you won't learn anything.
Posted: Mon May 12, 2008 12:01 pm Post subject: Re: [Tutorial] Collision Detection
Hello! I'm new to here, and Turing (sort of) so I'm sorry if I appear a noob. I wanted to make a platformer for a school project, so I realized I needed to make my character jump. I found the highly-helpful Mazer Jump Tutorial, copied and pasted (there are some numbers I couldn't figure out the use of), and tweaked it to my needs.
After putting in a platform, I discovered that this messed everything up (the character cannot jump once on a platform), I tried to fix it as best as I could, and added in a boolean variable by recommendation of a friend, however as it is not clear to me the use of this, I will paste the code that I had before the boolean variable.
(The problem of the jumping of the platform, as far as I can see, is that the Yvelocity must be 0 to be able to jump, but the character can only be on the platform if Yvelocity is above the value of "gravity".)