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 Final Projects
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Are you going to submit something?
(No ending time set)
Of course!
57%
 57%  [ 135 ]
No, I don't want excessive amounts of bits
10%
 10%  [ 24 ]
Depends on the mark I get
31%
 31%  [ 74 ]
Total Votes : 233

Author Message
Cervantes




PostPosted: Tue May 23, 2006 3:29 pm   Post subject: (No subject)

As stupid as joman's comment was, this is an 11 month old thread.
But it's a sticky, and you're new here, so I won't eat your soul. Wink

*cough*
Be sure to read [The Rules]

Welcome to the site, Dartans.
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Nick




PostPosted: Sun Aug 12, 2007 3:57 am   Post subject: Re: Final Projects

My game is an RPG called The Gauntlet...
its about 2 (later find out 3) men who escape from a colissiuem and find out the law is after them... although not quite finished

the controls are...

map:
arrow keys- move
enter - enter menu

menu (battle and non battle)
mouse-enter submenus

scenes
any key (homer- wheres the any key?) - move foward in scene

battle
same as menu

have fun and enjoy... also be amused
AtoZ




PostPosted: Thu Oct 15, 2009 4:49 am   Post subject: Re: Final Projects

Quote:
As I'm sure you can see, that's A LOT of bits . This means that your game could get up to 260 bits!!!!


So how long does it take to judge a game?

http://compsci.ca/v3/viewtopic.php?t=18309
http://compsci.ca/v3/viewtopic.php?t=18798

The top link is the code released, and the bottom is the 1st copy of the original game ever posted. It has been updated several times so try for the newest version.
Cezna




PostPosted: Fri Jun 04, 2010 2:42 pm   Post subject: Re: Final Projects

I have a project that I might post here after I've handed it in (so my teacher doesn't see it and think I got it from here), which will be in maybe a week.

But is this too old to post to? Last post was October 2009, but it's sticky.... wouldn't someone have taken it down if it was done?
Anyway, if no one answers, I'll probably just post it here anyway, but if anyone out there is reading this, please inform me on the rules so I don't have to ask a similarly nubby question in the future.
Insectoid




PostPosted: Fri Jun 04, 2010 4:20 pm   Post subject: RE:Final Projects

This thread is stale. Nobody has updated it in a long, long time. I don't think it's really worth your time to post here, your projects will receive more attention in their own thread in Turing Submissions.
Conrad13




PostPosted: Sat Jan 14, 2012 11:39 am   Post subject: Re: Final Projects

Okay so here it is my Helicopter game, you should adjust the delays to your computers graphics card capabilities however, I tried to make this as well as I could, I am not a master at using turing so this was quite the challenge for me and so no harsh criticism please.
Enjoy Smile
Regards to Aange10 and Alex C. for greatly contributing to my game!!

Turing:

% My Variables
var xpositiona, y1, y2, dummy : int
xpositiona := 400
y1 := Rand.Int (200, 400)
y2 := Rand.Int (200, 400)

var icolor, icolor2, iXposition, iYposition, xdirection, ydirection, font, font1, font2, font3, xmouse, ymouse, button : int
% Helicopter Controls
var yaltitude, mx, my, btn : int

var ch : string (1)

% Text Fonts
font := Font.New ("serif:50")
font1 := Font.New ("serif:25")
font2 := Font.New ("serif:15")
font3 := Font.New ("serif:9")

% Colors
icolor2 := 21
icolor := 1


% Positions
iXposition := 0
iYposition := 0
xdirection := 1
ydirection := 1
yaltitude := 0
View.Set ("graphics,offscreenonly,nocursor")


loop
    yaltitude := 0
    % Menu
    loop
        Mouse.Where (xmouse, ymouse, button)

        Draw.Cls
        % Background
        drawfillbox (300, 240, 350, 260, 41)


        % Background
        drawfillbox (0, 0, maxx, maxy, 100)


        % Cloud 1
        drawfilloval (90, 350, 130, 80, white)
        drawfilloval (70, 280, 80, 40, white)
        drawfilloval (200, 310, 60, 50, white)
        drawfilloval (230, 380, 60, 50, white)

        % Cloud 2
        drawfilloval (400, 150, 130, 80, white)
        drawfilloval (380, 80, 80, 40, white)
        drawfilloval (410, 220, 80, 40, white)
        drawfilloval (520, 110, 70, 50, white)
        drawfilloval (520, 190, 80, 50, white)
        drawfilloval (300, 180, 60, 50, white)
        drawfilloval (300, 120, 40, 30, white)


        % Helicopter
        drawfillbox (iXposition + 85, iYposition + 5, iXposition + 155, iYposition + 10, black) % Base Connected to Legs
        drawfillbox (iXposition + 100, iYposition + 10, iXposition + 105, iYposition + 20, black) % Base leg 1
        drawfillbox (iXposition + 135, iYposition + 10, iXposition + 140, iYposition + 20, black) % Base leg 2
        drawfillbox (iXposition + 118, iYposition + 80, iXposition + 123, iYposition + 65, black) % Main Rotor
        drawfillbox (iXposition + 25, iYposition + 40, iXposition + 130, iYposition + 50, black) % Rotor rectangle
        drawfilloval (iXposition + 120, iYposition + 85, 70, 5, icolor2) % Rotor Blades
        drawfilloval (iXposition + 120, iYposition + 45, 40, 30, black) % Cockpit
        drawfillbox (iXposition + 10, iYposition + 40, iXposition + 15, iYposition + 70, black) % Rotor rectangle
        drawfilloval (iXposition + 15, iYposition + 48, 15, 15, icolor2) % Rear Rotor
        drawfilloval (iXposition + 85, iYposition + 45, 20, 15, black) % Smaller circle from main body of helicopter



        % Menu Selections
        Draw.Text ("Super-Heli", 190, 325, font, icolor - 1)
        Draw.Text ("Play", 300, 180, font1, icolor - 1)
        Draw.Text ("Controls", 275, 120, font1, icolor - 1)


        %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%              If Played                 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
        if xmouse > 290 and xmouse < 370 and ymouse > 170 and ymouse < 220 and button = 1 then
            Draw.Cls
            View.Update

            %%% Background %%%
            loop

                drawfillbox (0, 0, maxx, maxy, 100)
                drawfillbox (0, 0, 640, 50, white)
                drawfillbox (0, 350, maxx, maxy, white)
                drawfillbox (xpositiona, y1, xpositiona + 40, y2, white)
                xpositiona := xpositiona - 1

                if xpositiona < 0 then
                    xpositiona := 640
                    dummy := Rand.Int (50, 350)
                    if dummy <= 200 then
                        y1 := 50
                        y2 := dummy
                    else
                        y1 := 350
                        y2 := dummy
                    end if
                end if

                %Helicopter
                drawfillbox (75, 192 + yaltitude, 125, 196 + yaltitude, black) % Base Connected to Legs
                drawfillbox (90, 192 + yaltitude, 95, 200 + yaltitude, black) % Base leg 1
                drawfillbox (107, 192 + yaltitude, 112, 210 + yaltitude, black) % Base leg 2
                drawfillbox (97, 240 + yaltitude, 102, 249 + yaltitude, black) % Main Rotor Rectangle
                drawfillbox (25, 218 + yaltitude, 110, 223 + yaltitude, black) % Rotor rectangle
                drawfilloval (100, 248 + yaltitude, 50, 5, icolor2) % Rotor Blades
                drawfilloval (100, 220 + yaltitude, 30, 20, black) % Cockpit
                drawfillbox (24, 215 + yaltitude, 27, 238 + yaltitude, black) % Rotor rectangle
                drawfilloval (24, 223 + yaltitude, 10, 10, icolor2) % Rear Rotor Blades
                drawfilloval (75, 220 + yaltitude, 15, 10, black) % Smaller circle from main body of helicopter
                View.Update

                icolor2 := icolor2 + 1

                mousewhere (mx, my, btn)
                if btn = 1 then
                    yaltitude += 1
                else
                    yaltitude -= 1
                end if
                if icolor2 = 31 then
                    icolor2 := 21
                end if

                if whatdotcolor (125, 192 + yaltitude) = white then
                    exit
                end if

                if whatdotcolor (12, 192 + yaltitude) = white then
                    exit
                end if
               
                if whatdotcolor (150, 253 + yaltitude) = white then
                    exit
                end if

                delay (3)
            end loop
        end if

        if whatdotcolor (125, 192 + yaltitude) = white then
            exit
        end if
        %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% End Background %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

       




        %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% If Controls selected %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
        if xmouse > 270 and xmouse < 390 and ymouse > 100 and ymouse < 150 and button = 1 then
            Draw.Cls
            View.Update

            loop
                drawfillbox (0, 0, maxx, maxy, 100)

                % Cloud 1
                drawfilloval (90, 350, 130, 80, white)
                drawfilloval (70, 280, 80, 40, white)
                drawfilloval (200, 310, 60, 50, white)
                drawfilloval (230, 380, 60, 50, white)

                % Cloud 2
                drawfilloval (400, 150, 130, 80, white)
                drawfilloval (380, 80, 80, 40, white)
                drawfilloval (410, 220, 80, 40, white)
                drawfilloval (520, 110, 70, 50, white)
                drawfilloval (520, 190, 80, 50, white)
                drawfilloval (300, 180, 60, 50, white)
                drawfilloval (300, 120, 40, 30, white)
                Draw.Text ("Controls", 265, 335, font1, black)
                Draw.Text ("Press B to go Back", 15, 360, font2, black)
                Draw.Text ("Welcome to Super-Heli, the classic game that never gets boring!", 70, 285, font2, black)
                Draw.Text ("The controls of this game are basic, to raise your helicopter,", 80, 255, font2, black)
                Draw.Text ("simply click your mouse to ascend your helicopter vertically,", 77, 225, font2, black)
                Draw.Text ("to descend your helicopter, let go of the mouse button.", 100, 195, font2, black)
                Draw.Text ("But be careful don't touch the white sections or its game over!", 70, 165, font2, black)
                Draw.Text ("Good luck and have fun!", 230, 125, font2, black)
                Draw.Text ("Trademark to the IGC (International Gaming Corporation) Do not copy this game.", 115, 15, font3, black)

                View.Update
                getch (ch)
                if ch = "b" then
                    exit
                else
                end if

            end loop


        else
        end if

       
        %drawfillbox (290,170,370,220,41)
        %drawfillbox (270,100,390,150,41)




        icolor := icolor + 1
        if icolor = 62 then
            icolor := 1
        end if
        icolor2 := icolor2 + 1
        if icolor2 = 31 then
            icolor2 := 21
        end if
        iXposition := iXposition + xdirection
        iYposition := iYposition + ydirection

        if iXposition > 455 or iXposition < 0 then
            xdirection := -xdirection
        end if

        if iYposition > 215 or iYposition < 0 then
            ydirection := -ydirection
        end if


        %delay (5)
        View.Update

    end loop
   
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GAME OVER SCREEN %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                cls
                drawfillbox (0, 0, maxx, maxy, 100)

                % Cloud 1
                drawfilloval (90, 350, 130, 80, white)
                drawfilloval (70, 280, 80, 40, white)
                drawfilloval (200, 310, 60, 50, white)
                drawfilloval (230, 380, 60, 50, white)

                % Cloud 2
                drawfilloval (400, 150, 130, 80, white)
                drawfilloval (380, 80, 80, 40, white)
                drawfilloval (410, 220, 80, 40, white)
                drawfilloval (520, 110, 70, 50, white)
                drawfilloval (520, 190, 80, 50, white)
                drawfilloval (300, 180, 60, 50, white)
                drawfilloval (300, 120, 40, 30, white)
                Draw.Text ("Game Over", 190, 200, font, black)
                View.Update
                delay (2000)
end loop
mirhagk




PostPosted: Sat Jan 14, 2012 12:32 pm   Post subject: RE:Final Projects

It's a pretty good project, good job. Only suggestion I have is to look into Time.DelaySinceLast() as that will help with different computers going at different speeds.
Raknarg




PostPosted: Sat Jan 14, 2012 2:55 pm   Post subject: RE:Final Projects

One thing I would do is include realistic gravity. What you have is your y value changing by a linear amount. Lets say 5 or something. Instead of saying its 5 if you go up and -5 if you go down, you should say the value that is changing y should increase by 0.1 when going up and decrease by 0.1 when going down. That way instead if moving in zigzags, it'll move in curves, which is more realistic.
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Beastinonyou




PostPosted: Sat Jan 14, 2012 9:29 pm   Post subject: Re: Final Projects

On a side note, you should've posted this in a new thread in the Submissions... This thread is quite old if you look at the dates =P
schliefenmeister




PostPosted: Wed Jun 08, 2016 10:06 am   Post subject: Re: Final Projects

I have made a simple (ish) Turing game of hangman. Suggestions and criticism would be greatly appreciated. Very Happy


HangmanISPv2.1.t
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5c0r910n




PostPosted: Tue Jan 17, 2017 2:21 pm   Post subject: RE:Final Projects

kinda depressing nobody posted anything here...Sad
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