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 Need Help coding a Clock program = Gmail Invite.
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AsianSensation




PostPosted: Sat Jun 19, 2004 3:28 pm   Post subject: (No subject)

meh, doesn't really matter to me if he has the invite or not, we are not a reward-based programming/help community. But if he actually doesn't have the invites, it will only make himself look bad, because we would have helped him regardless. I think alot of members were cold to him in the beginning is because we got way too many of those "do my Final Project and I'll paypal you $10" type of messages.
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linecode




PostPosted: Tue Jun 22, 2004 9:15 pm   Post subject: (No subject)

lol. interesting posts. i do have an gmail acct. i didnt not want to or was it my intention to bs anyone.
linecode




PostPosted: Tue Jun 22, 2004 9:19 pm   Post subject: (No subject)

Okay, lets do it this way...I have been getting help from my friend for the past 2 weeks trying to get this program done for the clock to work.

But i need the two or three commands as many have helped me already (thank you)...to have the user input the time they want to start out with and whether to have it be going in real time or is fast pace mode. Check the attachment.

Whoever wants to complete the rest of the code for this program I will be HAPPY to give out my GMAIL invites to those who helped me. I have ONE left. And if i will get more from gmail...i will surely come back and invite those who have helped me. make sure u post anything but hotmail or yahoo...they block gmail invites.

I will prove to you all my honesty.

here is the code...

code:

procedure displayClock (varhour, varminute, rate : int)

    var hourHand, minuteHand, secondHand : int
    hourHand := 70
    minuteHand := 80
    secondHand := 100

    setscreen ("offscreenonly")
   
    const PI := 3.14159
    var second, minute, hour : int
    var x, y, x2, y2 : int
    var ang : real
   
    second := 0
   
    minute := varminute
    hour := varhour

    var chars : array char of boolean   
   
    loop
                   
        delay (rate)
        second := second + 1
       
        if second = 60 then
            second := 0
            minute := minute + 1
            end if
           
        if minute = 60 then
            minute := 0
            hour := hour + 1
            end if
           
        if hour = 12 then
            hour := 0
            end if
       
        %hour hand
        ang := ((hour + (minute / 60)) / 12) * 360 - 90
        x := round (cos (-ang * (PI / 180)) * hourHand + maxx div 2)
        y := round (sin (-ang * (PI / 180)) * hourHand + maxy div 2)
        drawline (maxx div 2, maxy div 2, x, y, 7)
       
        %minute hand
        ang := (minute / 60) * 360 - 90
        x := round (cos (-ang * (PI / 180)) * minuteHand + maxx div 2)
        y := round (sin (-ang * (PI / 180)) * minuteHand + maxy div 2)
        drawline (maxx div 2, maxy div 2, x, y, 7)
       
        %second hand
        ang := (second / 60) * 360 - 90
        x := round (cos (-ang * (PI / 180)) * secondHand + maxx div 2)
        y := round (sin (-ang * (PI / 180)) * secondHand + maxy div 2)
        drawline (maxx div 2, maxy div 2, x, y, 4)
       
        %draw face
        for i : -90 .. 270 by 6
            if i mod 15 = 0 then
                x := round (cos (-i * (PI / 180)) * (max (hourHand, max (minuteHand, secondHand))) + maxx div 2)
                y := round (sin (-i * (PI / 180)) * (max (hourHand, max (minuteHand, secondHand))) + maxy div 2)
                x2 := round (cos (-i * (PI / 180)) * (max (hourHand, max (minuteHand, secondHand)) + 10) + maxx div 2)
                y2 := round (sin (-i * (PI / 180)) * (max (hourHand, max (minuteHand, secondHand)) + 10) + maxy div 2)
            else
                x := round (cos (-i * (PI / 180)) * (max (hourHand, max (minuteHand, secondHand)) + 5) + maxx div 2)
                y := round (sin (-i * (PI / 180)) * (max (hourHand, max (minuteHand, secondHand)) + 5) + maxy div 2)
                x2 := round (cos (-i * (PI / 180)) * (max (hourHand, max (minuteHand, secondHand)) + 10) + maxx div 2)
                y2 := round (sin (-i * (PI / 180)) * (max (hourHand, max (minuteHand, secondHand)) + 10) + maxy div 2)
            end if
            drawline (x, y, x2, y2, 7)
        end for
       
        drawoval (maxx div 2, maxy div 2, max (hourHand, max (minuteHand, secondHand)) + 10, max (hourHand, max (minuteHand, secondHand)) + 10, 1)
        View.Update
        cls
       
       
        Input.KeyDown (chars)
           
       
    end loop
end displayClock



displayClock (1, 30, 1000)


I will stay on. Please dont take this post the wrong way. I thank everyone in Advance for their help. As i mentioned before, I am not a programmer.



Clock.doc
 Description:
My Clock Assignment Instructions...

Download
 Filename:  Clock.doc
 Filesize:  236.5 KB
 Downloaded:  73 Time(s)

Dan




PostPosted: Tue Jun 22, 2004 10:23 pm   Post subject: (No subject)

linecode wrote:
make sure u post anything but hotmail or yahoo...they block gmail invites.


thats is aucctlay not true, i have given invites to many poleop who use hotmail and at worse yahoo just puts them in the spam foldoer.
Computer Science Canada Help with programming in C, C++, Java, PHP, Ruby, Turing, VB and more!
linecode




PostPosted: Wed Jun 23, 2004 9:13 am   Post subject: (No subject)

some do some don't. everyone has different experiences with the invites. but yahoo, yeah they put anything in the junk mail folder.

no one wants to take a stab at completing the two or three commands?
AsianSensation




PostPosted: Wed Jun 23, 2004 4:15 pm   Post subject: (No subject)

seems simple enough:

code:
var tmp : string

put "What's the starting time, in the form of hh:mm"
get tmp

displayClock (strint (tmp (1 .. 2)), strint (tmp (4 .. 5)), 1000)


but they must input in the form of hh:mm, like 03:10. I didn't bother to error trap, so if the input isn't like that, you get a run time error. So you could either ask for the hour and minute separately, I was lazy, so I did it like this.
the_short1




PostPosted: Wed Jun 23, 2004 7:08 pm   Post subject: (No subject)

hahah..


ok....

dont use:

delay (number here)
in ur program or it will be extremely inacurate..

Time.Delay (time here) < is acually acurate..
zylum




PostPosted: Wed Jun 23, 2004 10:07 pm   Post subject: (No subject)

you're wrong, if you try :

code:

delay (10000)
put Time.Elapsed


vs

code:

Time.Delay (10000)
put Time.Elapsed


it shows the exact same thing, well maybe a millisecond or 2 off, but on average its the same thing
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AsianSensation




PostPosted: Thu Jun 24, 2004 8:54 am   Post subject: (No subject)

alright, to clear up confusions about people doubting linecode (we were pretty harsh in the beginning), linecode did have a gmail invite, I got it, but since I already have a gmail account, I guess I don't need it anymore, so I think I'll donate it to compsci.ca, and we can give out the invite for the FP contest or something. (Though I'm still pissed that AsianSensation@gmail, and AznSensation@gmail were both taken.....)
the_short1




PostPosted: Thu Jun 24, 2004 9:28 am   Post subject: (No subject)

well u prob have an average copmputer...


hacker dans laptop would be done 5 seconds before the time.delay one

and mine... (peice of crap) would prob take ten seconds longer then the time.delay one..




i had that problem with speeds in my pacman game.. that is why i turned to time.delay...


but w/e




ok... i tried reading ur code.... but either im really tired rite now... or i just dont understand all it....


yea ... asian sensation...!! that must suck having those taken,.. Sad but donate to FP ... thats a GREAT idea!
zylum




PostPosted: Thu Jun 24, 2004 11:35 am   Post subject: (No subject)

that's nonsense. delay and Time.Delay are the same thing except that Time.Delay is in the predefined unit "Time". they are the same procedure and it makes no difference which you use.... in fact make your own delay procedure if you're so skeptical:

code:
proc DELAY (t : int)
    var startTime := Time.Elapsed
    loop
        exit when Time.Elapsed - startTime >= t
    end loop
end DELAY

DELAY (10000)
put Time.Elapsed


it's never off by more than 2 milliseconds for me... using my code, the most it could be off by is the amount of time your computer takes to compute one loop which is nothing, or about 2 milliseconds for my machine.
Paul




PostPosted: Thu Jun 24, 2004 3:48 pm   Post subject: (No subject)

not like it makes a large difference but:
with
Time.Delay (10000)
put Time.Elapsed
I got
10001

and with

delay (10000)
put Time.Elapsed
I got
10003
this_guy




PostPosted: Thu Jun 24, 2004 5:29 pm   Post subject: (No subject)

hmmmmmmmm......
i got 10004 for both of them.
mine must be really slow, or i should close some of my internet explorer windows.
the_short1




PostPosted: Thu Jun 24, 2004 6:03 pm   Post subject: (No subject)

zylum.... thats a nice way to make a delay.....


well.... like i said..it was in my case... . cuz u are doing that on an EMPTY turing program..


try doign the same test while in full fledged game is going.... then its WAY off cuz ur PC speed dips a lot more and then the delay(time) one is much slower or faster...


thats my experience..

ur system is idle when just doing that.... when doing my game ur pc is using more and prob does that delay a lot longer..... at least for me...

heres the results for that test on my pc..


Time.Delay (10000)
put Time.Elapsed

i got 10190


now

with

delay (10000)
put Time.Elapsed

i got 10016




now... is that not a HUGE difference...
.
get dan to do the same test with his alienware pabtop.... it will be more liokle 900 for one... and like 1000 for the other..



wait a second.... . that was odd...time.delay shoulda be the one with 10016... . wait i know why.... my PC clock is SLOW.... my batery is dying.. whenever i shutdown... the comp stops recording time... meh... im too lazy to get a new batery...


either way.... depends on ur PC..... sometimes it really makes a difference...
zylum




PostPosted: Thu Jun 24, 2004 6:21 pm   Post subject: (No subject)

it will never be less that the number you specify.... anyways, my delay seems to be the most accurate in any case, no matter the conditions.
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