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omni
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Posted: Sun May 02, 2004 3:35 pm Post subject: (No subject) |
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Here is my map engine. It only scrolls vertically because I want it to do that. It is going to be implemented into my game. During two player you will have buildings to hide behind and there will be an adventure mode with objectives and what not
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mapscroll.zip |
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3.42 KB |
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72 Time(s) |
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omni
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Posted: Tue May 04, 2004 6:18 pm Post subject: (No subject) |
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do you guys care whether I take out 8 direction firing and replace it with 4 direction movement, but if you press right and up at the same time, you will face and move right as well as move up at the same time. So basically zig zagging
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Paul
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Posted: Tue May 04, 2004 7:09 pm Post subject: (No subject) |
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it would be even better if you could use Pic.Rotate and angles and stuff to make the character rotate on 360 degrees and shoot in all directions.
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the_short1
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Posted: Tue May 04, 2004 7:18 pm Post subject: (No subject) |
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are u able to move ??
lookz good... but has no practical uses for me..
what are u going to use it for???
i want to learn blitz... i just need a better comp first that is best for 3d...
yea... keep the 8 way... fireing its better thbat way i think..
also.. is it posible to make ur own bulets not pictures... so they will be / not | if ur shooting at an angle???
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Mazer
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Posted: Wed May 05, 2004 5:09 am Post subject: (No subject) |
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My problem is that when you move into a position where you can turn at an angle to fire at the bot, it's already facing you and firing. Way too fast. Try making the A.I. have some flaws, so that it doesn't aim perfectly all the time.
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omni
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Posted: Wed May 05, 2004 4:11 pm Post subject: (No subject) |
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the_short , ya Just have a separate pic of the bullet at a 45 degree angle, or use Pic.Rotate. AI is so hard, and there are many things to be done... I'm doing the best one person can do with my skills, and that isn't a whole lot
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the_short1
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Posted: Thu May 06, 2004 11:18 am Post subject: (No subject) |
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then can u make the seperate 45 degree angle pic??
yes... u are doing an amzing job for ur skillz... and u have the BEST shooter made iun turing... except for EM... well... its close ........
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Paul
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Posted: Thu May 06, 2004 5:39 pm Post subject: (No subject) |
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it might help u a bit if u read Asian sensation's tutorial on space ship rotation or w/e.
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omni
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Posted: Thu May 06, 2004 5:43 pm Post subject: (No subject) |
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Ya asian's tutorial will help once I have got a good understanding of trigonometry and maybe implement it in the game. Making levels are taking priority though.
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white_dragon
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Posted: Fri May 07, 2004 1:22 pm Post subject: (No subject) |
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lol! tat helps a lot!
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omni
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Posted: Fri May 07, 2004 4:21 pm Post subject: (No subject) |
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for the scrolling, do you people want it like:
1. you reach the end of the screen or a part of the level and it loads a new screen or part of the level
2. you can scroll through the whole level (the level is just one huge file)
with '1' There isn't going to be scrolling, just loads one screen at a time
with '2' there would be scrolling, which means that I will have to learn how to do smooth scrolling.
Your opinion?
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gamer
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Posted: Fri May 07, 2004 5:10 pm Post subject: (No subject) |
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2 is better
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the_short1
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Posted: Fri May 07, 2004 6:43 pm Post subject: (No subject) |
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2 is better.... *making the backround screen always mid point onto u rite....
but 1 may be an option if 2 seems too hard....
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omni
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Posted: Tue May 11, 2004 6:04 pm Post subject: (No subject) |
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now the map engine has collision detection for bullets and can handle different levels. EX; you reach the end of the screen and it will load up the next level, as long as there is one in the same directory.
Smooth scrolling is going to be hard... Any tips or advice or tutorials?
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alikhan
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Posted: Wed May 12, 2004 10:19 pm Post subject: (No subject) |
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i can help. i am scrolling in the game im makin. but r u willing to acept it from me. u usually dont.
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