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 [Game]Shooters
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the_short1




PostPosted: Wed Mar 24, 2004 11:05 pm   Post subject: (No subject)

good stuff.. i like the scater on the chain gun if u held the trigger... very realistic.....

does kinda seem like EM from mazer but without the ship graphics....
**Cough** and the long anoying sign in processs lookz cool... but sllowwwwwwwwwwwwww**cough**


enemy AI would kick !! i will be giving ya some bits when u pull it off...
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omni




PostPosted: Thu Mar 25, 2004 5:44 pm   Post subject: (No subject)

Thats IF I pull it off. There are soooo many if conditions.
The main thing for AI I am focusing on right now, is getting enemy to target you and fire.

Question: Should there be a coop mode? EX: 2 players versus an army of enemy AI , if I can do AI.
the_short1




PostPosted: Thu Mar 25, 2004 6:09 pm   Post subject: (No subject)

yea... COOP ver a bunch of army would kick.... AI is rough TONS of if statements.... trackers are the easiest...
omni




PostPosted: Thu Mar 25, 2004 6:53 pm   Post subject: (No subject)

what are trackers?
the_short1




PostPosted: Thu Mar 25, 2004 7:36 pm   Post subject: (No subject)

the tracker code for pac man is... basically AI...
the enemy 'tracking' you... so for yours... .. maybe get the enemy to circle the midpoint of the screen in a wide circle... and
rotate every lets say .5 real seconds to make the facing directioon (the direction the bullet flyes out of u) be on the same line as the humman...so it can have a chance at firing... unless u dodge the bullet
hope that can work out for u and make it easier...

if a human lies on the same line as then orientation slope extended invisibly lthen SHOOT!
... mind u the math eqatuobn for the slope mite be hard to implement... im good at math... but not good at integrating math into turing...(the complex stuf)
heres a pictuire..
cuz this is realy hard to decribe my thought....

this mite not make sense still cause its realy hard to discribe... and i prob confuse u more tehn i help..



untitled.jpg
 Description:
 Filesize:  78.05 KB
 Viewed:  2258 Time(s)

untitled.jpg


omni




PostPosted: Thu Mar 25, 2004 8:19 pm   Post subject: (No subject)

acutally i've got a very basic enemy AI working, it fires at you quite accurately, or as close as possible, as the enemy can't move right now.

Edit: Heres basic enemy AI, no items just Ai and you. AI has unlimited health right now, just put an

EDIT : the enemy can now move.



enemyai.zip
 Description:
March 25 2004

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 Filename:  enemyai.zip
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omni




PostPosted: Sun Apr 04, 2004 1:23 pm   Post subject: (No subject)

I've updated the game. This time round I got
semi automatic pistol, and a shotgun, plus a weapon selection interface.
Maverick




PostPosted: Sun Apr 04, 2004 3:04 pm   Post subject: (No subject)

pretty fun game, not bad at all.
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Preist_Holmes




PostPosted: Sun Apr 04, 2004 4:56 pm   Post subject: (No subject)

Wow great game gj!!!
the_short1




PostPosted: Wed Apr 07, 2004 3:52 pm   Post subject: (No subject)

wow... good ai.... couple things...

it errors out if u choose gun 5-6-7 cuz of picture errors.....

second... maybe think of using...

View.Set ("offscreenonly")

... do a bunch of stuff
View.Update

this way it dont flicker like CRAZY!!!

good game tho...
omni




PostPosted: Wed Apr 07, 2004 4:04 pm   Post subject: (No subject)

are you talking about enemyai.zip? or my regular game?
There shouldn't be any errors for regular game and I think I did use View.Update for the game.
I'll start updating my enemyai.t. What should I improve about my enemyai?
the_short1




PostPosted: Thu Apr 08, 2004 10:42 pm   Post subject: (No subject)

ahh.. t hat was about the enemy AI... i tried ur regular game.... WOW... great job... MUCH better.... still is flickery when firing tho...... meh!.... still plays DAM good... CUDOS!
gamer




PostPosted: Thu Apr 15, 2004 4:28 pm   Post subject: (No subject)

GJ omni, btw i hav a little request/question

u kno how rite now its 2-player-game, is it possible to make AI so that the user is given the choice to either play against computer or against another human.....cuz i think then that'll be much much much better

however creating the AI might be tough
gamer




PostPosted: Thu Apr 15, 2004 4:36 pm   Post subject: (No subject)

o sry sry my bad i didnt see the other game attached (enemyai.zip)
i wasnt tryin to spam i seroiusly missed that part

anyway, i think the problem with that enemyai is that the ai is just WAY to powerful, like theres no way to fight back...is there way to modify that alittle??plzz
omni




PostPosted: Thu Apr 15, 2004 5:39 pm   Post subject: (No subject)

heh heh, I sometimes have trouble beating it.
I was thinking about an AI that will stop and fire at a distance and avoid incoming bullets, instead of what I have now, the AI closing in on you and hunting your @$$ off.
Also, how about 2 or more AI players versus you? Probably be slower, but MUCH MOREEEEE challenging.
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