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 [Game]Shooters
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Delta




PostPosted: Mon May 24, 2004 12:41 am   Post subject: (No subject)

No, what he needs to do is reduce the overall speed.... turning is too fast and so is movement.... players can't even hit each other .
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omni




PostPosted: Mon May 24, 2004 8:10 am   Post subject: (No subject)

maybe i'll take a look at Framerates and Asians tutorial.
Heh all this time I was afraid that this game would run too SLOW.
I need a better computer....
Would framerates fix this problem?
the_short1




PostPosted: Mon May 24, 2004 9:34 am   Post subject: (No subject)

check out catalyss's turing UNIT
its for FPS... you can use it to test the speed of the computer...


hypothetical..:
import FPS
if FPS.get > 10 then
delay = 99
else
delay = 33
end if


its cool.. if u need any help with units ask me...
omni




PostPosted: Sat May 29, 2004 8:59 am   Post subject: (No subject)

This version has enemy AI in it. Slight improvement over the last one.
1. There is a speed difference, I can about 10 AIs pretty decent.
2. They fire in bursts of 5.

But they are still dumb.

Also there is a map editor. This version can accept different maps that you have made, otherwise it uses the default map.
You can add your own custom tiles I think. haven't tried it yet.

Alright ya you can add your own custom tiles. But they are just for looks right now. They should have the name
'tilex.bmp' where x is the tile number.
the_short1




PostPosted: Sat May 29, 2004 10:10 am   Post subject: (No subject)

whish file is the uploaded one??? where??
omni




PostPosted: Sat May 29, 2004 10:28 am   Post subject: (No subject)

my updated games would be on the first page and first post.
Also added in framerates with the help of asians tutorial.
Delta




PostPosted: Sat May 29, 2004 2:57 pm   Post subject: (No subject)

Nice job I like I like. A couple things tho.

For Bot AI/general :

- Make the bots run out of ammo as well
- If something is blocking their way, go around it
- Head for Items

For Weapon usage :

- While holding down the trigger the bullets spread (lowering accuracy),
good. Except sometimes the bullets will go backwards or sideways, Bad.
- The bullets aren't coming from the end of the barrel. Try rotating to different angles and shooting (you'll see what I mean)

For Textures :

- Grass is too busy, meaning too many colours try making it more solid or taking out that lil green patch near the top right of the tile
- Walls, nothing wrong. But add a brick tile, you know, to spice things up a lil Wink
- Dirt, again its' too busy.
- Water, if you can make 2-3 water tiles and have it cycle thru them to make it look animated, like well... water.


That's bout it. Please take no offense in anything I've said cuz none was intended. These are only suggestions/bugs.
the_short1




PostPosted: Sat May 29, 2004 10:43 pm   Post subject: (No subject)

damm good suggestions Delta...

yea the WATER thing is a nice touch.,.
im shure u can figure out the animated picture deal.s.. if not check out my tutorial on GIF images...


delta... ur just like my dad... he says stuff is 'too busy' hahahaahahahahah
so what if its too busy... who cares? it lookz BETTER that way.. well that my opinion! rest of stuff u said sounds like good ideas!
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Delta




PostPosted: Sun May 30, 2004 6:16 am   Post subject: (No subject)

Well just think. If you had a character for instance. Your character's emotion constantly kept changing (on the face). This is of course really kewl. But now make hundreds of other things say in the background moving and even on his clothes or something. This creates an unwanted result, busyness. You take your attention off the face (where it should be) and onto other, less important things.

I'm sure in some cases having a busy scene can make your animation/game much kewler. But in this case too much of the focus is drawn off the players, where it should be. Which brings me to these next suggestions.

- You should add player models. (Nothing too special, just enough to tell here are the players) Not just blue and red.
- Weapon models would be nice as well, but of course, that is alot of graphic work, ewwwww! Wink
gamer




PostPosted: Sun May 30, 2004 11:10 am   Post subject: (No subject)

i personally think the shooting sounds make quite alot of difference
omni




PostPosted: Sun May 30, 2004 5:34 pm   Post subject: (No subject)

wow Delta, you're assuming that I am a graphics artist!

I dont know how much I'm going to get done because I got infected with some virus and/or trojan and/or worm. I could barely post this message! I can barely browse through web pages without receiving the 'blue screen of death' or 'Explorer has caused an illigel operation'.
the_short1




PostPosted: Sun May 30, 2004 8:01 pm   Post subject: (No subject)

dam man.,... i had that b4..


u can load ur home page fine.... as soon as u type a new addy and press enter... the blue screen comes up./.. or if u load favourite... ... it was so friocking shitty... and i was a comp noob back then... it was hard to fix.. ended up making my whole HD apear as file001.chk and folder001.chk and i lost a bunch of files...... so i formated...


i recomend: unplug network cable... run ur virus scan../ if u cant find nothing.... pop in a second HD and back up all ur shit... cuz ur gona have to FORMAT! Sad
omni




PostPosted: Wed Jun 09, 2004 6:31 pm   Post subject: (No subject)

UPDATE :
big change to the recoil system. I fixed the problem with the bullets going behind you. Added some other stuff..
1. Buy your weapons and ammo and armor
2.Weights- the guns each have a different weight

Thats all i can think of right now.
No improvements to AI though
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