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collision detection
Author Message
Paul

Posted: Sun Feb 01, 2004 7:21 pm   Post subject: (No subject)

 code: x:=x+2

either that or
1+1=3

Paul

Posted: Sun Feb 01, 2004 7:24 pm   Post subject: (No subject)

Do this with your program, run it, at the start hold down 3 keys:
up arrow, right arrow, and enter.
release the keys when its grown all it can grow
then hold up key.
flawless?
shorthair

Posted: Sun Feb 01, 2004 7:25 pm   Post subject: (No subject)

2 + 2 = 5 , in really big instances of 2 , and about ccc , if your gonna d ojunior ( which stops at het first round , you can do it in turing i did really well ) if your doin senior you need to know another language it costs me 5 \$ t oenter the senior just for hte heck of it , i just like the time off school and te chalenge , no where near good enough tomake it out of the school to round 2 ,
Cervantes

Posted: Sun Feb 01, 2004 7:37 pm   Post subject: (No subject)

*tapes Paulbian's mouth shut like so --> *

also
 code: x += 2

is the same as
 code: x := x + 2

correct

the reason that is doing that is because I used whatdotcolour and I am not experienced enough yet... the other way I did it, like so

 code: if x < 0 + xr + 10 then      x += 2 end if if x > maxx - xr - 10 then      x -= 2 end if if y < 0 + yr + 10 then      y += 2 end if if y > maxy - yr - 10 then      y -= 2 end if

worked fine for that.. it would work with whatdotcolour too but the boarder doesn't go outside the screen, the boarder is pretty thin.

I'm going to need instruction in the ways of whatdotcolour here dodge.
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