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 Homer's 3D engine (added the source code)
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Catalyst




PostPosted: Sat May 31, 2003 12:29 am   Post subject: (No subject)

once i get some features working ill post the source to my 3d engine

i still need to:
- implement a true camera system (line-plane intersection in the works)
- intergrate my particle engine
- set up global lights
- set up multiple lights
- set up global vsd
- perspective correct culling
- set up 1D textures (change the shading properties)
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Homer_simpson




PostPosted: Sat May 31, 2003 12:42 am   Post subject: (No subject)

sounds good....
Catalyst




PostPosted: Sat May 31, 2003 1:15 am   Post subject: (No subject)

u might want to consider using ascii files for arf
they are easier to use and understand
Homer_simpson




PostPosted: Sat May 31, 2003 2:51 am   Post subject: (No subject)

yes but when i use binary i dont need to enter the number of lines... so it's more userfriendly
Catalyst




PostPosted: Sat May 31, 2003 1:50 pm   Post subject: (No subject)

you dont need numlines for ascii either
(from my engine)

code:

    proc LoadARF (filename : string)
        var fileIn : int
        open : fileIn, filename, get
        Type := ARF
        loop
            exit when eof (fileIn)
            c += 1
            new fillC, c
            get : fileIn, x (1), y (1), z (1), x (2), y (2), z (2), x (3), y (3), z (3), fillC (c)
            new Coors3D, c
            new Coors3D (c)
            Coors3D (c) -> InitPolyTri (x (1), y (1), z (1), x (2), y (2), z (2), x (3), y (3), z (3))
        end loop
        numLines := c
        close : fileIn
    end LoadARF
Homer_simpson




PostPosted: Sat May 31, 2003 2:32 pm   Post subject: (No subject)

yer right... i thought eof works only for binary files...
templest




PostPosted: Thu Nov 13, 2003 8:49 pm   Post subject: (No subject)

sick (in young 16 year old terms) means "insanely amazing". Or something quite similar. And I have to say...

THAT'S THE ILLEST THING EVER! (ill = sick Wink )
santabruzer




PostPosted: Sun Nov 16, 2003 5:40 pm   Post subject: (No subject)

cool
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CITC




PostPosted: Fri Jan 09, 2004 9:35 pm   Post subject: (No subject)

Wow amazing job that is so cool Very Happy
zylum




PostPosted: Tue Feb 17, 2004 10:04 pm   Post subject: (No subject)

pretty cool and nice shading!Smile btw, i noticed that your depth sorting is a little buggy though...
Homer_simpson




PostPosted: Sun Feb 22, 2004 10:29 pm   Post subject: (No subject)

lol there is no sorting....
zylum




PostPosted: Sun Feb 22, 2004 11:09 pm   Post subject: (No subject)

lol... no sorting??? Shocked how do you determine which faces are drawn first??? no wonder sometimes the back faces show up infront of the front faces... my engine's depth sorting is a bit off and it has problems when 2 faces have the same depth so i thought your sorting was screwed up too lol...
Forumer




PostPosted: Wed Dec 17, 2008 10:39 am   Post subject: RE:Homer\'s 3D engine (added the source code)

nice i wonder if we can actually implent directx in turing
[Gandalf]




PostPosted: Wed Dec 17, 2008 3:14 pm   Post subject: RE:Homer\'s 3D engine (added the source code)

Well Turing is Turing complete, so there exists some massively hackish way of doing it, but that hardly means anything. So, basically, you can't.

Edit: Gah! Massive necro post. Read the rules before posting again, posts that are months (not to mention years) old are dead. Don't post in such topics unless you have something immensely useful and related to contribute. Even then, creating a new topic is probably a better idea.
Insectoid




PostPosted: Wed Dec 17, 2008 3:16 pm   Post subject: RE:Homer\'s 3D engine (added the source code)

Really nice necro skillz there forumer. 5 years old? not bad! (best I've seen was 6 years)

Joking aside, pulling up old threads is frowned upon.
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