Posted: Sat May 31, 2003 12:29 am Post subject: (No subject)
once i get some features working ill post the source to my 3d engine
i still need to:
- implement a true camera system (line-plane intersection in the works)
- intergrate my particle engine
- set up global lights
- set up multiple lights
- set up global vsd
- perspective correct culling
- set up 1D textures (change the shading properties)
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Homer_simpson
Posted: Sat May 31, 2003 12:42 am Post subject: (No subject)
sounds good....
Catalyst
Posted: Sat May 31, 2003 1:15 am Post subject: (No subject)
u might want to consider using ascii files for arf
they are easier to use and understand
Homer_simpson
Posted: Sat May 31, 2003 2:51 am Post subject: (No subject)
yes but when i use binary i dont need to enter the number of lines... so it's more userfriendly
Catalyst
Posted: Sat May 31, 2003 1:50 pm Post subject: (No subject)
you dont need numlines for ascii either
(from my engine)
code:
proc LoadARF (filename : string)
var fileIn : int
open : fileIn, filename, get
Type := ARF
loop
exit when eof (fileIn)
c += 1
new fillC, c
get : fileIn, x (1), y (1), z (1), x (2), y (2), z (2), x (3), y (3), z (3), fillC (c)
new Coors3D, c
new Coors3D (c)
Coors3D (c) -> InitPolyTri (x (1), y (1), z (1), x (2), y (2), z (2), x (3), y (3), z (3))
end loop
numLines := c
close : fileIn
end LoadARF
Homer_simpson
Posted: Sat May 31, 2003 2:32 pm Post subject: (No subject)
yer right... i thought eof works only for binary files...
templest
Posted: Thu Nov 13, 2003 8:49 pm Post subject: (No subject)
sick (in young 16 year old terms) means "insanely amazing". Or something quite similar. And I have to say...
THAT'S THE ILLEST THING EVER! (ill = sick )
santabruzer
Posted: Sun Nov 16, 2003 5:40 pm Post subject: (No subject)
cool
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CITC
Posted: Fri Jan 09, 2004 9:35 pm Post subject: (No subject)
Wow amazing job that is so cool
zylum
Posted: Tue Feb 17, 2004 10:04 pm Post subject: (No subject)
pretty cool and nice shading! btw, i noticed that your depth sorting is a little buggy though...
Homer_simpson
Posted: Sun Feb 22, 2004 10:29 pm Post subject: (No subject)
lol there is no sorting....
zylum
Posted: Sun Feb 22, 2004 11:09 pm Post subject: (No subject)
lol... no sorting??? how do you determine which faces are drawn first??? no wonder sometimes the back faces show up infront of the front faces... my engine's depth sorting is a bit off and it has problems when 2 faces have the same depth so i thought your sorting was screwed up too lol...
Forumer
Posted: Wed Dec 17, 2008 10:39 am Post subject: RE:Homer\'s 3D engine (added the source code)
nice i wonder if we can actually implent directx in turing
[Gandalf]
Posted: Wed Dec 17, 2008 3:14 pm Post subject: RE:Homer\'s 3D engine (added the source code)
Well Turing is Turing complete, so there exists some massively hackish way of doing it, but that hardly means anything. So, basically, you can't.
Edit: Gah! Massive necro post. Read the rules before posting again, posts that are months (not to mention years) old are dead. Don't post in such topics unless you have something immensely useful and related to contribute. Even then, creating a new topic is probably a better idea.
Insectoid
Posted: Wed Dec 17, 2008 3:16 pm Post subject: RE:Homer\'s 3D engine (added the source code)
Really nice necro skillz there forumer. 5 years old? not bad! (best I've seen was 6 years)
Joking aside, pulling up old threads is frowned upon.