Programming C, C++, Java, PHP, Ruby, Turing, VB
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Programming C, C++, Java, PHP, Ruby, Turing, VB  

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Total Votes : 6

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xHoly-Divinity




PostPosted: Mon Nov 27, 2006 8:02 pm   Post subject: (No subject)

ohhhh, lmao. When I tested my game, I kept dieing, so i put it in 'god mode' and i forgot to take it off, i'll fix it later and add another post
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Mr. Gruntsworthy




PostPosted: Mon Nov 27, 2006 10:58 pm   Post subject: (No subject)

I haven't gotten around to downloading the new version, but let me know when you get the debugged version
xHoly-Divinity




PostPosted: Tue Nov 28, 2006 6:06 pm   Post subject: (No subject)

ALL BUGS FIXED.... god mode is fixed, and collisions are a bit more accurate Cool

P.s. thanks for feedback
uberwalla




PostPosted: Tue Nov 28, 2006 6:57 pm   Post subject: (No subject)

ok now this is better Smile
w/o god mode it still runs smoothly and looks pretty good.

i suggestion to add:
even though it would be adding a bunch of code add that u only have a certain amount of ammunition Razz
and have amunition boxes drop from the sky or just have it reset each round, and as it gets harder give more. and if u dont put ammo boxes just make it so once u got none ur done. Very Happy

lol anyways good job i love it Smile
Mr. Gruntsworthy




PostPosted: Wed Nov 29, 2006 2:01 pm   Post subject: (No subject)

I know that this revelation ive come upon doesnt fit with this topic, but it's related because it made me realize.

The reason codes like C++ are good for writing games isn't just because it gets down and dirty with the hardware, but because it's modular and works in functions, with some modules calling on others.... whereas in turing, the code is executed line by line, and only continues on after the previous line has been executed....
uberwalla




PostPosted: Wed Nov 29, 2006 3:39 pm   Post subject: (No subject)

Claping u got the main point dude Razz
Mr. Gruntsworthy




PostPosted: Wed Nov 29, 2006 7:01 pm   Post subject: (No subject)

hooray for learning... I think im getting this at a quick pace considering ive only started a few weeks ago
rdrake




PostPosted: Wed Nov 29, 2006 9:40 pm   Post subject: (No subject)

Mr. Gruntsworthy wrote:
whereas in turing, the code is executed line by line, and only continues on after the previous line has been executed....
I'm hard pressed to find a language that does not execute code line-by-line. Turing also includes procedures, which is basically what you are describing. The only languages that don't really flow are ones with the goto statement, which makes me shudder and feel cold inside when I think about it.
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Mr. Gruntsworthy




PostPosted: Thu Nov 30, 2006 9:37 am   Post subject: (No subject)

yeah, but i thought C++ executes in modules, each one running ready to be called on?
Raugrist




PostPosted: Thu Nov 30, 2006 10:38 am   Post subject: (No subject)

mr. gruntsworthy can u exlpain what that means even ?

im not sure i get it still..
Mr. Gruntsworthy




PostPosted: Thu Nov 30, 2006 11:14 am   Post subject: (No subject)

erm, lets see if i can supply an explanation... You see, Turing executes line by line, down the program, where as you have modules, or functions as they're called, that as long as they aren't part of another function (ie. the main() function) they execute in parallell with other stand alone functions.

or, at least, thats how i think it works.... im still a noob at programming, so...
Raugrist




PostPosted: Thu Nov 30, 2006 12:05 pm   Post subject: (No subject)

not quite

in both languages, the code is executed line by line (actaully, in all languages lol)

the only way u can make them execute in parallel is if ur using processes or threads. i don think turing supports threads tho, and proceses aren't always a good idea. that's what my teacher tells me ne ways Very Happy
rdrake




PostPosted: Thu Nov 30, 2006 1:06 pm   Post subject: (No subject)

Mr. Gruntsworthy wrote:
erm, lets see if i can supply an explanation... You see, Turing executes line by line, down the program
Correct.
Mr. Gruntsworthy wrote:
where as you have modules, or functions as they're called
Procedures, as I recall. Could be wrong on this one though.
Mr. Gruntsworthy wrote:
that as long as they aren't part of another function (ie. the main() function) they execute in parallell with other stand alone functions.
Wrong. They are called and the calling procedure waits for them to complete before moving on. Though there are various libraries out there that allow for multi-threading which somewhat describes what you are talking about. Pthreads, anyone?
xHoly-Divinity




PostPosted: Thu Nov 30, 2006 3:46 pm   Post subject: (No subject)

Then you have something like assembly language..... Evil or Very Mad I've never seen such a complicated (and yet it is actually the simplist, just confusing to use) language in my life!!!
uberwalla




PostPosted: Thu Nov 30, 2006 3:51 pm   Post subject: (No subject)

Raugrist wrote:
not quite

in both languages, the code is executed line by line (actaully, in all languages lol)

id have to say "not quite" back to you.

java goes all at once not line by line. if it went line by line then u wouldnt be able to have procedures at the very end of the program and have them execute at the top. in java they can be anywhere so its not totally line by line, yet at same time it is. its argueable lets leave it at that.
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