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 [FP] Battleship: General Aziz
Index -> CompSci.ca, Contests -> [FP] 2004/2005 Archive
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And how does thy Battleship rate upon yee?
(No ending time set)
THOU ART AMAZING!!!!!
40%
 40%  [ 2 ]
Thy pretty good :)
40%
 40%  [ 2 ]
Oi, average ol' mate =|
20%
 20%  [ 1 ]
IMPROVE DAT AMATURER JUNK!!!! yo!~
0%
 0%  [ 0 ]
0|\/|9 73# 5|_|><><0|25 (omg teh suxxorz)
0%
 0%  [ 0 ]
Total Votes : 5

Author Message
Aziz




PostPosted: Thu Jun 30, 2005 11:47 am   Post subject: [FP] Battleship: General Aziz

My solitaire-style Battleship. All orginal (code, gfx, etc) except for the backgrounds on the menu screen and the options screen, those are creditted to google Smile. Enjoy (used turing, btw)

My Experience:

I took grade 10 comp enginerring, and half of that was Turing, got an 86 in that class, and this semester passes had grade 11 compsci, this was my final project for it Smile I think (hope) I came out with around an 89. A lot of the things I used (modules, for example) were not taught in the class (idiot-proof input on my own!)

Features:

- Intructions page, with detailed instructions
- Options page, allows you to view the highscores or clear them
- 1-player battleship (no computer AI)
- Use the mouse
- Choose your grid, answer a question (math)
- If you're right, your shot will be checked (hit/miss)
- if you're wrong, shot doesnt count (neither hit nor miss)
- Scoring is a follows: Your total shots (including wrong answers) and misses and hits are working in to come out with a score (greate score is ~25)
- sounds (music and SFX)
- visually nice (meaning, its doesnt hurt to look at :S though not best graphics)
- Debuging tools (in source code Razz, main.t)

Bugs:

- If you close the popup window, program crashes (so dont click the X's!)
- Before, I couldn't get proper negatives to work on the question, so I took them out (now it only uses positive)< but since then i've figured it out Very Happy
-Too big of a delay at the end of the game before the after-breifing
-Misscalculation message doesn't clear
-menu background music doesn't loop

Could be added:

- computer AI
- multilevel (3 layers, teacher recomended this)
- add difficulty level


EDIT 6/30/05: Bugs fixed:
-negatives in questions
-input more idiot-proofed (can't backspace past beginning of line, can't press enter unless there's at least 1 character)
-all messages are now displayed in top corner like so:
[ROW]-[COL]: [HIT/MISS/MISCALC]
and are cleared when used chooses another square



Battleship.zip
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PostPosted: Thu Jun 30, 2005 9:04 pm   Post subject: (No subject)

You have to upload all the picture too, or else we can't play it.
Aziz




PostPosted: Thu Jun 30, 2005 11:47 pm   Post subject: (No subject)

Haha, sorry Smile I editted some stuff and just rezipped the .exe XD sorry.
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