Posted: Sun Mar 07, 2004 3:23 am Post subject: (No subject)
for a good physics based program... u probably should know oop...
for example let's say u wanna make simple physic world with simple laws of physics on it...
now first u gotto create a world... in that world u can have ground,gravity,wall,etc...
then u need some objects,and objects have properties like position,angle,mass,velocity,energy,etc...
after that comes the physics engine... the physics engine is the part where u start applying rules of physics to yer object like:collision detection,gravitational pull,etc...
and finally u can draw yer world and object...
i had a physics particle engine posted here somewhere, check that out it's the perfect example for what i'm talking about...