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 physics and applying it to programming
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Tony




PostPosted: Thu Feb 26, 2004 11:34 pm   Post subject: (No subject)

waves are kinda useless to programming unless you're modeling their behaviour Laughing
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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PostPosted: Thu Mar 04, 2004 4:36 pm   Post subject: (No subject)

forces in grade 11 we're doin right now. We just did gravitational forces. Its not that hard reall just alot of crummy formulae Mad
Tony




PostPosted: Thu Mar 04, 2004 4:57 pm   Post subject: (No subject)

haha, just wait till physics 12 Laughing we get to calculate forces between quontum electrical charges in magnetic fields and such Laughing
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Homer_simpson




PostPosted: Sun Mar 07, 2004 3:23 am   Post subject: (No subject)

for a good physics based program... u probably should know oop...
for example let's say u wanna make simple physic world with simple laws of physics on it...
now first u gotto create a world... in that world u can have ground,gravity,wall,etc...
then u need some objects,and objects have properties like position,angle,mass,velocity,energy,etc...
after that comes the physics engine... the physics engine is the part where u start applying rules of physics to yer object like:collision detection,gravitational pull,etc...

and finally u can draw yer world and object...

i had a physics particle engine posted here somewhere, check that out it's the perfect example for what i'm talking about...
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