Programming C, C++, Java, PHP, Ruby, Turing, VB
Computer Science Canada 
Programming C, C++, Java, PHP, Ruby, Turing, VB  

Username:   Password: 
 RegisterRegister   
 Font.Draw not drawing text above sprite?
Index -> Programming, Turing -> Turing Help
View previous topic Printable versionDownload TopicSubscribe to this topicPrivate MessagesRefresh page View next topic
Author Message
Tasty Pastry




PostPosted: Wed Jun 07, 2017 6:43 pm   Post subject: Font.Draw not drawing text above sprite?

I'm making a game in turing, and I have a textbox sprite that im using for my textbox (obviously). However when I use Font.Draw it seems to be drawing it behind the sprite, although the the sprite is at layer 0. How do I fix this?

Turing:


var TextBox : int := PicLoad ("TextBox.bmp")
var TextBoxSprite : int := Sprite.New (TextBox)

Sprite.SetPosition (TextBoxSprite, 685, 145, true)
Sprite.SetHeight (TextBoxSprite, 0)

Sprite.Show (TextBoxSprite)

fontPositionChoosex := 278
fontPositionChoosey := 185
TypewriterPrintSlow ("....") % A procedure that uses Font.Draw, i'll include it here just in case



proc TypewriterPrintSlow (text : string)
    for i : 1 .. length (text)
            delay (750)
            Font.Draw (text (i), fontPositionChoosex + x, fontPositionChoosey, font, colorText)
           
            x := x + 23
    end for
    put ""
    x := 0
end TypewriterPrintSlow

Sponsor
Sponsor
Sponsor
sponsor
Insectoid




PostPosted: Wed Jun 07, 2017 7:59 pm   Post subject: RE:Font.Draw not drawing text above sprite?

Non-sprites are considered to be at layer 0. A sprite with a negative height will be drawn under non-sprites.
Tasty Pastry




PostPosted: Wed Jun 07, 2017 8:07 pm   Post subject: Re: RE:Font.Draw not drawing text above sprite?

Insectoid @ Wed Jun 07, 2017 7:59 pm wrote:
Non-sprites are considered to be at layer 0. A sprite with a negative height will be drawn under non-sprites.


Yes but then the sprite is just drawn behind the background.

I think this may help but the text flashes right before going under the box.
Insectoid




PostPosted: Wed Jun 07, 2017 8:09 pm   Post subject: RE:Font.Draw not drawing text above sprite?

Then your only other option is to make your text a sprite so it can have a layer, or stop using sprites entirely.

Sprites only really work well when everything is a sprite. Mixing them with raw text/images is a bad idea.
Tasty Pastry




PostPosted: Wed Jun 07, 2017 8:37 pm   Post subject: Re: RE:Font.Draw not drawing text above sprite?

Insectoid @ Wed Jun 07, 2017 8:09 pm wrote:
Then your only other option is to make your text a sprite so it can have a layer, or stop using sprites entirely.

Sprites only really work well when everything is a sprite. Mixing them with raw text/images is a bad idea.


How would I make my text a sprite? Would it work with my typrewiter proc?
Insectoid




PostPosted: Thu Jun 08, 2017 4:49 am   Post subject: RE:Font.Draw not drawing text above sprite?

It's possible, but really messy and slow. You could draw the text, then save it to an image with pic.screensave, then load that image as a sprite.

Or just stop using sprites, which is the solution I recommend and which will teach you much more valuable lessons.
Display posts from previous:   
   Index -> Programming, Turing -> Turing Help
View previous topic Tell A FriendPrintable versionDownload TopicSubscribe to this topicPrivate MessagesRefresh page View next topic

Page 1 of 1  [ 6 Posts ]
Jump to:   


Style:  
Search: