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 Smoke Tur Graphics
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imnerdybutactuallynotnerd




PostPosted: Sat Nov 28, 2015 12:42 am   Post subject: Smoke Tur Graphics

I trying to make chimey with smoke ovals coming from it. I used loop to make sure it would continue to draw 6 colour variation of smoke ovals. I do not understand what I did wrong.
Can someone explain what I did wrong so I can try to fix it? Thank

my cod:
drawline ((maxx div 2) - 50, (maxy div 2) + 75, (maxx div 2) - 50, (maxy div 2) + 120, 40)
drawline ((maxx div 2) - 50, (maxy div 2) + 120, (maxx div 2) - 35, (maxy div 2) + 120, 40)
drawline ((maxx div 2) - 35, (maxy div 2) + 94, (maxx div 2) - 35, (maxy div 2) + 120, 40)
drawline ((maxx div 2) - 35, (maxy div 2) + 94, (maxx div 2) - 50, (maxy div 2) + 75, 40)
drawfill ((maxx div 2) - 43, (maxy div 2) + 98, 40, 40)

%smoke ovals var
var x : int := 0
loop
x := x + 1
for i : 1 .. 6
drawfilloval (240 + x, 399 + x, 18 + x, 6 + x div 5, 25 + i)
end for when x = 6
end loop>

ps i am using Turing 4.1.1
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TokenHerbz




PostPosted: Sat Nov 28, 2015 1:45 am   Post subject: RE:Smoke Tur Graphics

i dont understand the question, plus your code doesn't work, it has errors,

bit if i think you want a smoke coming from a chiminy,

why not go the simple route,

circles getting bigger or smaller, overlapping, and going up.

...
X is the lengthish location vertical of the smoke, move that slightly,
Y is the height of the smoke, vorizonle, move that more, and with more or less radious depending what you want.

code:

for i : 1 .. 5
    Draw.Oval(100+(i*30), i * (i * 10), i*10, i*10, black)
end for
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