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zylum
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Posted: Fri Apr 14, 2006 7:54 pm Post subject: (No subject) |
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wait... forget that engine.. i have an idea for a better way of implementing it. the basic idea will be the same so if you want to test your AI you can still do so with engine2 |
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alpe
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Posted: Sat Apr 15, 2006 2:28 pm Post subject: (No subject) |
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Is there a way to access which player number one's procedure is acting on behalf of? Maybe that could be inputted as a parameter.
Hopefully I'm not missing something obvious in your game engine code. |
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zylum
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Posted: Sat Apr 15, 2006 3:23 pm Post subject: (No subject) |
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i dont quite understand what you mean... can you elaborate?
also, my new idea isnt working out so well so engine2 is what we will use for now unless someone comes up with a better idea to implement it... |
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alpe
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Posted: Sun Apr 16, 2006 12:39 am Post subject: (No subject) |
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How would you know which player's data is your own? Like if I'm looping through each player's set of info, how would a bot determine if the info was its own?
(I hope that makes more sense?) |
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zylum
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Posted: Sun Apr 16, 2006 12:59 am Post subject: (No subject) |
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oh yes.. perhaps i should have mentioned that your proc should have one parameter of type int. when your proc is called, it will be passed your bots number. |
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[Gandalf]
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Posted: Fri Apr 21, 2006 4:01 am Post subject: (No subject) |
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Are we giving up on this contest (like usual ), or is it still going to happen? It looked very promising... I can say I'll enter for sure since I've already created a fairly crappy AI. |
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zylum
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Posted: Fri Apr 21, 2006 1:08 pm Post subject: (No subject) |
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im still not satisfied with the contest engine... but if you guys dont have a problem with it then its fine with me.. |
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ZeroPaladn
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Posted: Fri Apr 21, 2006 1:22 pm Post subject: (No subject) |
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ARGH! damnit im completely clueless on how to make a bot. sorry, but untill i can get better, im out. |
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