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DJ
Fri May 23, 2003 11:24 pm

Frequency Turing
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Here comes the whole thing... look out...

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DJ
Fri May 23, 2003 11:26 pm

About that...
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no guarantees on song/beat syncronization!
it was fine on my comp and a few others, but some were way off

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Catalyst
Fri May 23, 2003 11:31 pm


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i have no idea what is going but it looks and sounds great :D

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Tony
Fri May 23, 2003 11:37 pm


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heh, I figured out the controls... you use arrow keys (left, up, right) to pick one of 3 columns to "capture" falling balls...

Kind of like DDR actually, really cool.

The only thing I'd like to see improved (other then "play agian" question) is longer levels...

+20Bits

Btw, we got some code to graph frequencies (writen by me, modified to perfection by Catalyst) around here somewhere (probly in source code area) if that could be of any use? Would probably make a nice background animation  :D

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JSBN
Sat May 24, 2003 8:11 am


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looks and sounds cool, too bad i suck at it...

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Tony
Sat May 24, 2003 1:13 pm


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heh, I think I got 95% accuracy there  :D 

JSBN - make your custom song made of up 20 identical notes, then just hold that button and get 100% accuracy  :lol:

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DJ
Sat May 24, 2003 3:08 pm

the game
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how is the beat syncro working on all ur comps?
yeah forgot controls, and play again... too straightforward

background animation frequencies? amazing! would go great with game.
