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kbj7
Sat Jun 04, 2005 5:34 pm

NEED HELP  ENDING MY PACMAN GAME WHEN IT TOUCHES THE WALLS!
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this is my maze. HELP MAKE THE GAME END WHEN MY PACMAN TOUCHES THE WALLS PLEASE!!!!!
make an example so i would understand, im a newbie 
thanx.  :) 

 drawfillbox (0, 0, 20, 400, blue)
    drawfillbox (0, 400, 700, 380, blue)
    drawfillbox (620, 400, 640, 0, blue)
    drawfillbox (0, 0, 640, 20, blue)
    drawfillbox (60, 220, 80, 340, blue)
    drawfillbox (60, 60, 80, 180, blue)
    drawfillbox (60, 320, 290, 340, blue)
    drawfillbox (330, 320, 580, 340, blue)
    drawfillbox (560, 60, 580, 180, blue)
    drawfillbox (560, 220, 580, 340, blue)
    drawfillbox (60, 60, 290, 80, blue)
    drawfillbox (330, 60, 580, 80, blue)
    drawfillbox (120, 120, 140, 280, blue)
    drawfillbox (180, 280, 460, 260, blue)
    drawfillbox (500, 120, 520, 280, blue)
    drawfillbox (180, 120, 460, 140, blue)

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lyam_kaskade
Sat Jun 04, 2005 6:30 pm


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Interesting...but right now all you have is several boxes. A pac man game would be much more complicated. Check out the turing walkthrough here:
http://www.compsci.ca/v2/viewtopic.php?t=8808

Specifically to stop the pacman from touching the walls, you'll need to learn about collision detection. This can be found at the collision detection tutorial here:
http://www.compsci.ca/v2/viewtopic.php?t=75

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vagyb
Sat Jun 04, 2005 9:48 pm


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i guess u can use whatdotcolor command for collison detection in a simple pacman game?
