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TheEvilOne
Wed Mar 30, 2005 12:01 am

Mario - Not Complete
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First of all - Woohoo! I'm the first loser to post in the Basic forum in 2005  :P  (thats a good start here for me)

Anyways, I came here for the Turing and noticed you guys do BlitzBasic too :)

This is something I programmed in BlitzPlus a while back, I was working on recreating the original mario game, just for fun.

I dont have the full version of Blitz, otherwise I would have compiled it, so you only have the source (just as good  :D ).

Anyways, heres my things I was working on  :?

I dont think ill ever finish it, as I got bored, and moved onto a 2D MMORPG game  :cry: 

NOTE: Run AnimMoveTest.bb

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Cervantes
Wed Mar 30, 2005 6:07 pm


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Hmm, collision detection needs work.  I haven't looked at your code much, but I wonder: is it a problem with the map, or with the actual detection?  Did you use that Mappy program?  Just a guess, since you named your map file mappy.  :think:

You made this in BlitzPlus, you say?  Did you transfer it into BlitzBasic, or are BlitzPlus programs compatible with BlitzBasic?

Lastly, is the MMORPG game done in blitz?  :D

Thanks for the submission,
-Cervantes

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TheEvilOne
Sun Apr 03, 2005 1:09 am


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Yeah.. the MMORPG is being made in Blitz, but its a lot more complex than this. I also use Mappy for the MMORPG, and Mario. Only... Mario was one of my first projects and it got scrapped for lack of interest :cry:

EDIT: and as a note... BlitzBasic isnt really a language/module. They have BlitzPlus, BlitzMax, and Blitz3D... although they used to have a module called Blitz2D...
