
-----------------------------------
mwachna
Fri Mar 04, 2005 9:16 pm

connect many comps, on many nets
-----------------------------------
I am making a game that needs to connect numberous computers on numberous networks.  Is this possible.  I will be inputing strings of names.  Speed is not the biggest issue.  I will be hosting a website that will be dedicated to this game aswell.

-----------------------------------
Tony
Fri Mar 04, 2005 9:28 pm


-----------------------------------
if you're dedicating a website anyways, why not make it webbased rather than writing clients in Turing?

-----------------------------------
mwachna
Fri Mar 04, 2005 10:01 pm


-----------------------------------
well im not really that knowledgeable in anything else other than turing...

I need to have a tangeble product to sell to customers.

And most of the programming is already done, and its all in turing.

-----------------------------------
Flikerator
Fri Mar 04, 2005 10:03 pm


-----------------------------------
well im not really that knowledgeable in anything else other than turing...

I need to have a tangeble product to sell to customers.

And most of the programming is already done, and its all in turing.

You are going to sell turing? Won't that have a small base of consumers?

-----------------------------------
mwachna
Fri Mar 04, 2005 10:06 pm


-----------------------------------
ya it will...its nothing big really, more for fun, and some extra money on the side...
its no business deal here...more just an experiment...theres a good size base of dedicated consumer interest in it already.

What would you suggest rather than turing?

-----------------------------------
Tony
Fri Mar 04, 2005 11:13 pm


-----------------------------------
depends on what you're trying to do really. Do you want to give us a general overview of your project?

-----------------------------------
Flikerator
Sat Mar 05, 2005 12:17 am


-----------------------------------
ya it will...its nothing big really, more for fun, and some extra money on the side...
its no business deal here...more just an experiment...theres a good size base of dedicated consumer interest in it already.

What would you suggest rather than turing?

I would suggest Java Applet but of course you would have to learn that ^^;

-----------------------------------
mwachna
Sat Mar 05, 2005 12:43 pm


-----------------------------------
Well there is an offline and online component.  Offline, you take the time to train in breakdancing.  You learn new moves, increase your stamina, strength, etc.  Then once a week, there will be a breakdancing competition held, say friday at 8pm.  Then at this competition, you try to "out do" the other players on the floor.  The object is to score "cash" and earn a prominent reputation as a B-boy.

does that give you guys a good idea?...im not sure if java would be the best idea, since i would need this game to run offline aswell.

I can learn new code, that's not a problem, i just dont want to waste time learning a code, and finding out it wont get the job done.

All i really need, is to be able to read and write to a text file on the WWW.

Thanks for the help guys...Matt

-----------------------------------
[Gandalf]
Sat Mar 05, 2005 3:49 pm


-----------------------------------
Java can be run offline.

-----------------------------------
Tony
Sat Mar 05, 2005 6:10 pm


-----------------------------------
well you could write to WWW from turing in a form of

open : www.yoursite.com/script.choice?text_text_text

but that ofcouse would require you to learn something that could process CGI, such as Ruby or PHP

-----------------------------------
mwachna
Sat Mar 05, 2005 7:56 pm


-----------------------------------
would C++ or visual basic have more options for me in terms of net play?

-----------------------------------
ssr
Sat Mar 05, 2005 9:37 pm


-----------------------------------
ooo
I heard C++ is really hard
but much better than turing
u can make much better games with it than in Turing  8)

-----------------------------------
mwachna
Sat Mar 05, 2005 9:52 pm


-----------------------------------
ooo
I heard C++ is really hard
but much better than turing
u can make much better games with it than in Turing  8)

yes, but how is it in terms of creating a multi-player based on the web or through data transfers on an internet protocol?

-matt
-Go T-Cats!-

-----------------------------------
[Gandalf]
Sat Mar 05, 2005 9:56 pm


-----------------------------------
Many people are also saying C# (C Sharp) is the future of the gaming industry.  Both C++ and C# are excellent though.

-----------------------------------
Tony
Sat Mar 05, 2005 11:34 pm


-----------------------------------
hmm, yes. If you're going to go for something new -- C# is worth looking into. It is defenatly a better choice over C++
