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Shyfire
Sat Feb 05, 2005 10:09 pm

this is tripped out
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i made this by mistake but it cool none the less

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ssr
Sun Feb 06, 2005 9:19 am


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um flashy! 8)

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Cervantes
Sun Feb 06, 2005 9:25 am


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There's no need to post stuff like that, especially because it uses processes.

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MiX-MaztA-M8riX
Sun Feb 06, 2005 12:50 pm


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OMFG SHANE!  :o 
STOP STEALING MY STUF :( 

It even says on the button bar up there, 'By : Martin Borowiec'

holy christ, oh well hez a N00bz0r, I'll let him have this one  :wink:

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[Gandalf]
Sun Feb 06, 2005 7:22 pm


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I was too busy turning my head away to look at the button bar  :shock:

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Shyfire
Mon Feb 07, 2005 2:19 pm

martin
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all i did was copy and past the set screen its not ur proggy i just couldnt remeber how  :oops: to setscreen :oops:

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cool dude
Tue Feb 08, 2005 5:12 pm


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that hurts my eyes!  :shock:  pretty good although processes are evil and don't use them   :evil:

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endusto
Sat Feb 19, 2005 10:44 am


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whats wrong with processes?

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Cervantes
Sat Feb 19, 2005 11:30 am


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[url=http://www.compsci.ca/v2/viewtopic.php?p=75273]they suck

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Flikerator
Sat Feb 26, 2005 12:11 am


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That was pretty good lolz. They do suck, they make everything slow and not cool. You want to be not cool? Thats whay I thought.

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[Gandalf]
Sat Feb 26, 2005 11:01 pm


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wait... so this means that procedures are good, right?  :D

while I'm at it, can someone breifly explain the difference between how processes and procedures work?

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Flikerator
Sun Feb 27, 2005 8:52 am


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"]wait... so this means that procedures are good, right?  :D

while I'm at it, can someone breifly explain the difference between how processes and procedures work?

Yah sure. With a process you have to fork it. That means that when its forked the code will run, and you can continue with other things. So I can have a ball moving and a 4 paddles moving all at the same time. You can do that with just a loop but in reality they arn't being done at the same time, but it looks like it. You used to have to use that for music. Because if you just played music then it would play out before the other code could play. Its been solved in the new version with Music.PlayFileLoop  I think.

Anyways...

With a procedure you write all the code you want in it. Usually you do it witb something that you are going to call more then once but you cannot loop it. It cuts down on the number of code. They are very helpful to make your code shorter and more efficient. I don't use them enough but anyways.... An example would be drawing a little dude. If he is more then just an oval it may be helpful to create him earlier and call him later when you need him. So if he is 20 lines of code you don't have to keep rewriting them everytime you have a cutscene..

Not a very good example but if you need a better one I can look up one up in my files.

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lapo3399
Sun Feb 27, 2005 8:54 am

Well Thud
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lol sum1 already posted

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lapo3399
Sun Feb 27, 2005 8:56 am

Well Thud
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Procedure: Specific piece of code that can be called upon by entering its name. Used for repetition.
e.g. This would say hello (run the procedure) three times

procedure hello
put "Hello!!"
end hello

hello
hello
hello


Process: Specific piece of code that is supposed  :? to run while other parts of the program are running. I do not recommend using them because this is not really the case, and processes in turing are squirrelly.

Now you know. Next time maybe you should ask on a help forum/topic.

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Flikerator
Sun Feb 27, 2005 9:00 am

Re: Well Thud
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Procedure: Specific piece of code that can be called upon by entering its name. Used for repetition.
e.g. This would say hello (run the procedure) three times

procedure hello
put "Hello!!"
end hello

hello
hello
hello


Process: Specific piece of code that is supposed  :? to run while other parts of the program are running. I do not recommend using them because this is not really the case, and processes in turing are squirrelly.

Now you know. Next time maybe you should ask on a help forum/topic.

Oh well he was in a topic talking about it why not ask?

You could aslo have looked in Turing Help :P

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jamonathin
Sun Feb 27, 2005 9:38 pm


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you should also read the sticky's posted above, before making a topic.

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ssr
Sun Feb 27, 2005 9:44 pm


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yes, but 
...cough
teh sticky is posted after this post
anyway
jamonathin, yep u r right
 8)  8)

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jamonathin
Sun Feb 27, 2005 9:47 pm


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bahahah, wow ..... all i have to say is, wow ...  :oops:
