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1337_brad
Thu Jan 27, 2005 10:13 pm

Thinking of making..
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Thinking of making a fantasy sports game with turing, I would make it in C++ but turing is just so simple :p.  I plan on having it connect to a database (which will be daily updated) and reading all the stats and such... Well before I do all the work on this, anybody think it would be a good idea? :p

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Delos
Thu Jan 27, 2005 10:40 pm


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Now here's the thing...
Is it:
- a good idea
fo' shizzle dawg!
- a feasible idea
I wish thee the best of luck
- a well planned idea
No
- a well backed idea
Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain.

But, have fun w/ it anyhow...

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person
Fri Jan 28, 2005 10:59 am


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if its a sport game wich involves a lot of characters moving a the same time...well...good luck animating!! cuz it'll take u a pretty long time

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cycro1234
Fri Jan 28, 2005 11:22 am


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I hear that Turing's net commands rnt the best, so good luck wit that. 

If ur going ta make a sports game, make it soccer :D

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Tony
Fri Jan 28, 2005 12:27 pm


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the thing with Turing is that it can't connect to a "database". You'll end up connecting to a textfile and parsing it for information. The real problems arise when that datafile gets to be large with a number of users trying to connect to and work with simuntaniously.

unrealibility of net commands just adds to the problem.

personally I would go with a web friendly language, such as Java. Better yet Ruby or PHP

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basketball4ever
Fri Jan 28, 2005 3:50 pm


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to person... you do know what sports fantasy is... right?

sighs...  :roll: 

go to http://www.nba.com/fantasy_games/rookies2004/login.jsp

if you were to make a sports game x_X i highly doubt anyone would wanna consider turing... too much animation.

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cycro1234
Fri Jan 28, 2005 3:59 pm


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Isn't it an all text game?

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basketball4ever
Fri Jan 28, 2005 4:07 pm


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Isn't it an all text game?

basically... unless you want to add in pictures of players?

but its all text,and buttons.

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cycro1234
Fri Jan 28, 2005 4:09 pm


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So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements.

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basketball4ever
Fri Jan 28, 2005 4:14 pm


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So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements.

i'm guessing all the if statements and processing thats done.  Since he wants it loaded from a database... (which i dont think can be done) turing might not be a good idea because of the limited memory turing has...

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cycro1234
Fri Jan 28, 2005 4:29 pm


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Then maybe he can cut the database part out.

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basketball4ever
Fri Jan 28, 2005 4:53 pm


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Then maybe he can cut the database part out.

then he can't play the game... like make it.. .cos like its a game used with data

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cycro1234
Fri Jan 28, 2005 5:05 pm


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Then he can use a better language to make his game, a language that supports database linking.

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basketball4ever
Fri Jan 28, 2005 5:18 pm


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and thus explaining this comment:

Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain. 

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cycro1234
Fri Jan 28, 2005 5:25 pm


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After many hours of deliberation, fighting, and arguing, the council has decided:

1337_brad, use another language.

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1337_brad
Sat Jan 29, 2005 1:29 am

But... thats no fun :P
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I already made one in Java, I just thought it would be sexy fun to fux0r around with turing =(.  I have a test version, it works, and the net controls seem to work pretty fast, and the text file it reads from is like 10,000 lines, take about ... I don't know, not that long to sort through with recursion 