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person
Thu Jan 27, 2005 3:34 pm

football game help
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im doing a "madden" sort of game. it will take me 1000 hours just to let the players and AI to execute the plays. Im using Pic.Draw to move them, but is there an easier way?

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ste_louis26
Thu Jan 27, 2005 5:07 pm


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What kind of view is it? form the side or overhead? :?:

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person
Thu Jan 27, 2005 5:12 pm


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overhead

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person
Thu Jan 27, 2005 5:16 pm


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btw y does it matter?
 :?:  :?:  :?:  :?:  :?:  :?:

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ste_louis26
Thu Jan 27, 2005 6:00 pm


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don't know just wondering. I don't there's any other way to move a picuture other then pic.draw unless u draw another football guy with drawdot but it sounds like you've already but to much effort in already. sorry :(

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person
Thu Jan 27, 2005 6:17 pm


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does anyone know a better way of doing it??

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cycro1234
Thu Jan 27, 2005 9:07 pm


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What's wrong wit Pic.Draw? It's always been really useful for me.

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Cervantes
Thu Jan 27, 2005 9:26 pm


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Im using Pic.Draw to move them, but is there an easier way?
Yes, Pic.ScreenLoad is easier, in that it takes less lines.  But it's slow.  Stick with Pic.Draw.  (You'll probably want to be using picMerge, if you aren't already.)

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person
Fri Jan 28, 2005 10:55 am


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thanx, but like i said its going to take me a million years to move all of the players around...o well, back to turing

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basketball4ever
Fri Jan 28, 2005 3:52 pm


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it will probably take you less time, to learn java/c++/flash, then make a short program... then to use turing and make a sports game with all the animations.  If you really insist on doing it.. good luck :)

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cycro1234
Fri Jan 28, 2005 3:58 pm


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U could try learning how to use sprites. That may help in ur animations.

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basketball4ever
Fri Jan 28, 2005 4:03 pm


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question: are u planning on making an overhead view... with just a filled in circle... not really a detailed picture...?? if you're just planning on making a filled in circle move around and stuff... you shouldn't worry too much about animations

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cycro1234
Fri Jan 28, 2005 4:14 pm


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If u use sprites, then even if u have complex pictures, they won't erase the background.

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1337_brad
Mon Jan 31, 2005 7:17 pm

Erm...
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What a waste of time, if your animations are anything spiffy turing will just lag and the game will be pretty much unplayable o.o;

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basketball4ever
Mon Jan 31, 2005 7:29 pm

Re: Erm...
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What a waste of time, if your animations are anything spiffy turing will just lag and the game will be pretty much unplayable o.o;

because of that, i suggest overhead view with dots (aka like filled in ovals that are different colours like markers) and they move.  and the ball is indicated with some sort of square :P  theres a limit to turing :P thats why i don't suggest this for turing.
