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BPhelmet
Fri Dec 31, 2004 2:39 pm

3dmax 6 modeling
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i am very not good at modeling, i tryed to model a aircraft with vertexes and stuff, but the way i think is that it is not possible to make a good model using this way, is there any other way to model or is it just i am no good?

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Amailer
Fri Dec 31, 2004 3:19 pm


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you are just no good...
jk.

I find it hard to use 3Ds MAX (but that's because i'v used it in total, 3 - 4 times) but i created some nice stuff using MaYa but since it was a tiral version It had all text on it when i tried to render the work i did... but i find it alot easier to use, try it.

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BPhelmet
Fri Dec 31, 2004 4:04 pm


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ok

i guess it's just that i am no good

alright

i'm thinking of using maya too, but what you say about lightware?

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Amailer
Fri Dec 31, 2004 4:17 pm


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Haven't used that, gatta ask others about it.

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Tony
Fri Dec 31, 2004 6:06 pm


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out of 3DSMAX and Maya, I prefer the first one. I just feel more coumfortable with its interface.

though the thing is that the ideas behind modeling are still the same. If the vertex point is displayed in a different colour, it will not make you a better modeler

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Genesis
Sat Jan 01, 2005 2:39 am


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Mayas generally for character modelling, Bryce for landscapes, Lightwave from what I've seen/heard is more for 3d web graphics, 3DS Max is pretty multipurpose. But any one of them can be used to do any job, so if you learn the basics of one, learning another won't be as difficult. I'd learn Max first though, just advice from my experiences.

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BPhelmet
Sat Jan 01, 2005 11:42 am


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Mayas generally for character modelling, Bryce for landscapes, Lightwave from what I've seen/heard is more for 3d web graphics, 3DS Max is pretty multipurpose. But any one of them can be used to do any job, so if you learn the basics of one, learning another won't be as difficult. I'd learn Max first though, just advice from my experiences.

I see, what do you suggest i do so i can improve in my modeling skill, except for doing modeling. :D

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Mazer
Sat Jan 01, 2005 6:00 pm


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Mayas generally for character modelling, Bryce for landscapes, Lightwave from what I've seen/heard is more for 3d web graphics, 3DS Max is pretty multipurpose. But any one of them can be used to do any job, so if you learn the basics of one, learning another won't be as difficult. I'd learn Max first though, just advice from my experiences.

I see, what do you suggest i do so i can improve in my modeling skill, except for doing modeling. :D
While you were busy typing that up, didn't you hear a voice of some kind in your head telling you how ridiculous it sounded? Or did you plan to stick a USB cable into the back of your head and have somebody load up the cg training programs?

In all seriousness, it could just be that 3DSMax's style of modelling isn't for you. Some alternatives: Blender3D, Wings3D (google).
Of course, if you aren't taking the time to get better with a program that should've cost you a large sum of money, you probably won't care enough to learn with these two.
The internet is full of tutorials for all of the well known (and just about every non well known) modelling program available.

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Genesis
Sat Jan 01, 2005 10:01 pm


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I see, what do you suggest i do so i can improve in my modeling skill, except for doing modeling. :D

Improve your modelling skill by not doing modelling...good luck with that.

Like Coutsos said, there's tutorials all over the web, for 3DS Max especially. Find some, do them, and if you do enough, your skill will more than likely improve.

Check out www.3dcafe.com and www.tutorialized.com for a few decent tutorials. If your looking for something in particular, Google always seemed to help me.

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PolishPunk7
Wed Mar 23, 2005 6:41 pm


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hey, im new to the forums, i use max a lot for car modeling (some of you maby have heard of  the SMC site (scratch made cars) and may recognize me) but ya, personally i like 3dsmax the best cause the interface it a lot easer to understand. And what to u mean by modeling with "verticies and stuff"? do u mean poly modeling? and if u do mean poly modeling, personally its the only type of modeling i can do, and it usually turns out pretty good.............wow, long first post

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Universal
Sun Apr 24, 2005 3:02 pm


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3d max takes some time to get used to. I am very good in 3d max but i dont know half of the stuff in 3d max even though i have been working with it for years.

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Hikaru79
Thu Apr 28, 2005 8:47 pm


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I see, what do you suggest i do so i can improve in my modeling skill, except for doing modeling. :D

Improve your modelling skill by not doing modelling...good luck with that.

Coutsos and Genesis, it's not as outrageous as it might seem. He's not saying, "How can I improve without doing any", he's just asking for complementary activities. For example, you can't become a good programmer without programming often, but when you're NOT programming, there's other activities you can do to ... improve your skills, I guess. You could do math, physics. You could read some source code. You could play around under the hood of some of your everyday apps (like your OS). Build a site. All those are complementary to programming in stimulating that creative center.
