
-----------------------------------
hdef
Wed Dec 22, 2004 5:23 pm

Missle Pong
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Well pong yet again... but with a twist... Has power ups and the ability to fire missles...



Also has a single or 2 player feature... *Warnign the ai in 2 player is hard to beat, u can only beat him if u take away all his life...*

Read the rules and controls or powerups at the start menu...

*please ignore typos as of right now im not picky when ti comes to them*

also... this game isnt really suppose to be difficult to keep the ball going... its suppose to make players use their missles to force people to miss while they are dodging them.

*Note thanks to draddog for beta testing and debugging the ai, it only took us what? 15 files? lol*

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draddog
Wed Dec 22, 2004 5:29 pm

Re: Missle Pong
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*Note thanks to draddog for beta testing and debugging the ai, it only took us what? 15 files? lol*
not 15 files 15 tries anyways thanks for the credit 
he did everything else

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cool dude
Wed Dec 22, 2004 5:33 pm


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it's good although it's very hard to lose and beat the computer. u should make the speed a lot faster

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hdef
Wed Dec 22, 2004 5:34 pm


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welll sending the file back and forth anyway lol...

lol the code for my program is so unorginized lol

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hdef
Wed Dec 22, 2004 5:35 pm


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yea i was going to but i would need to change nearly every line drawn there or else they will pass through each other....

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cool dude
Wed Dec 22, 2004 5:36 pm


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try putting it into procedures and functions and commenting it. that will make it more organized and dont forget our favourite key F2

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draddog
Wed Dec 22, 2004 5:37 pm


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it could but then everything would need to be adjusted 
so it would take a while 
exspecially ith the unorganized code lol

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draddog
Wed Dec 22, 2004 5:38 pm


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he has procedures but its just difficult

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draddog
Wed Dec 22, 2004 5:40 pm


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some of my gmes hve too much code to be indented :( 
i dont like that its hard t read

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cool dude
Thu Dec 23, 2004 2:37 pm


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some of my gmes hve too much code to be indented :( 
i dont like that its hard t read

it's not hard to read indented code, in fact it's a lot easier. as well wat do u mean by having too much code to be indented because u could indent any code even if it is big.

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hq78
Thu Dec 23, 2004 4:31 pm


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i like it, i thought it was ann awesome game, good work!

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draddog
Thu Dec 23, 2004 7:10 pm


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i dont know its just says not enough memory to indent file 
even if i have alot of memory :(

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benQ
Fri Jan 07, 2005 7:10 pm

Hey
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Hey how do you get the ball to bounce off the walls and the blockers? Can you send me the code to get it to bounce off walls? My summative is to make a blocksies game. Thank! :D

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cool dude
Sat Jan 08, 2005 11:28 am


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to get the ball to bounce of the walls you could use this simple code


setscreen("graphics:640;400") 
View.Set ("offscreenonly") 
color(white) 
colorback(black) 
cls 

var x : int :=  320    
var y : int := 350      
var xchange:int:=1 
var ychange:int:=1 



loop 
cls 
    x := x - xchange 
    y := y + ychange 
    
    Draw.FillOval (x, y, 10, 10, white) 
    delay(5) 
    View.Update
    
    if x = 10 or x =630 then 
        xchange:=xchange*-1 
    
    end if 
    if y = 10 or y = 390 then 
        ychange :=ychange*-1 
    end if 

end loop 



to make the ball bounce of the paddles it is almost the same code accept rearanging the code a bit and changing the boundaries
