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Beastie
Thu Dec 16, 2004 7:42 pm

Pacman Racer 1.4...(CRYSTAL CLEAR)
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I figured out the "offscreenonly" thanks to you guys:D its perfect now!

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Neo
Thu Dec 16, 2004 10:40 pm


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You should add new updates to your previous thread otherwise there will be too many PacMan Racer threads. You really need to fix the flicker, are you not noticing it or something? Use setscreen("offscreenonly") and View.Update.

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Beastie
Fri Dec 17, 2004 12:16 am


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when i use offscreenonly it doesnt work,all i can see is the red balls and everything else is black... and the flicker isnt that bad on my computer...

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cool dude
Fri Dec 17, 2004 2:22 pm


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u didn't have to make a new topic u could have replied to your older version of this game. also put in your setscreen offscreenonly and then put a View.Update in a lot of the parts in the code or else like u said u will only see the red ball. one spot to put it would be on line 727 but it still will flicker a bit but it will be better. then just stick the View.Update after each time u draw something.

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Tony
Fri Dec 17, 2004 3:21 pm


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the reason it's so hard to fix the flicker is because there's a lot of redundancy in the code and it's structure is generally unorganized :?

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Neo
Fri Dec 17, 2004 4:03 pm


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u didn't have to make a new topic u could have replied to your older version of this game. also put in your setscreen offscreenonly and then put a View.Update in a lot of the parts in the code or else like u said u will only see the red ball. one spot to put it would be on line 727 but it still will flicker a bit but it will be better. then just stick the View.Update after each time u draw something.

I usually only need to use View.Update once in my programs and they come at the end of the loop.

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Tony
Fri Dec 17, 2004 4:36 pm


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there's a lot of redundancy in the code

but yes, normally one would have a single graphics engine with a single View.Update() at the end of frame's render

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cool dude
Fri Dec 17, 2004 5:13 pm


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thats actually wat i meant. at the end of each loop u would probably need a View.Update since u r animating and drawing objects. trust me u will see an improvement and it shouldn't flicker at all.

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Beastie
Sat Dec 18, 2004 12:38 am


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I fixed it it doesnt flicker at all anymore

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cool dude
Sat Dec 18, 2004 12:02 pm


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u did fix it except for the part that the pacman still flickers a bit but thats good.

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BPhelmet
Sun Dec 19, 2004 7:26 pm


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pretty nice game, but a few bugs need to fix

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Carino
Mon Dec 20, 2004 1:36 am


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Pretty good. Though the collision is buggy and you can cheat at a few points.

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hdef
Mon Dec 20, 2004 1:59 pm


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there are a few bugs int he walls... like the first and last level u cna cut through the corner right before the ball in the first 1....

and int he one wher eu have the little gap u can go through that corner also...

...


got went through it... got rid of the flicker and changed it so u can't mvoe diagonally so u can't jump the walls at spots....

if u didnt want it done then sorry...

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Beastie
Tue Dec 21, 2004 12:47 am


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thx...but thrs some other bugs i gotta fix and it seems worse with out being able to move diaganally

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hdef
Wed Dec 22, 2004 4:25 pm


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yea i just didnt see the need to move diagonally, all ur turns are 90 anyway...
