----------------------------------- Catalyst Mon Apr 21, 2003 2:06 pm Surface Normals ----------------------------------- Does anyone know how to calculate surface normals, or know of a place where i can find out how? ----------------------------------- Catalyst Mon Apr 21, 2003 2:21 pm ----------------------------------- nvr mind, i found a site, if anyone is interested it is at http://hem.passagen.se/olle2/programmering.htm ----------------------------------- jamez Mon Apr 21, 2003 5:37 pm ----------------------------------- i9ve read some stuff from that site before.. very nice site ----------------------------------- Homer_simpson Mon Apr 21, 2003 9:28 pm ----------------------------------- what is surface normals? :? :oops: ----------------------------------- Catalyst Mon Apr 21, 2003 9:36 pm ----------------------------------- they are vectors (directions) perpendicular to a plane (surface). I'm going to use them in my 3d engine to increase speed and have realistic lighting ----------------------------------- Homer_simpson Mon Apr 21, 2003 9:52 pm ----------------------------------- IC pretty neat... =) oh and this is the bestest website ever =Þ i've been looking for a website like this for a long time =) oh 1 question : catalyst, you are too good to be a highschool student programmer =Þ 8) .... do u goto college? ----------------------------------- Catalyst Mon Apr 21, 2003 10:10 pm ----------------------------------- im in grade 10 ----------------------------------- Homer_simpson Mon Apr 21, 2003 10:29 pm ----------------------------------- wow :shock: you're doing a great job 8) . how long u been working with turing ----------------------------------- Catalyst Mon Apr 21, 2003 10:40 pm ----------------------------------- ive been programming since october ----------------------------------- jamez Tue Apr 22, 2003 9:17 am ----------------------------------- WHAT THE FUCK youronly in grade ten and you have only have a year of programing experience?!? YOU ARE A GOD! ----------------------------------- Delta Tue Apr 22, 2003 9:18 am ----------------------------------- But your in Enhanced Mathematics ... right?