
-----------------------------------
zomg
Tue Nov 16, 2004 5:07 pm

3D Maze 1.2 ... again!!!!
-----------------------------------
this was something that i made recently apart from PCL
i have finally "finished" it

one of my better more sophisticated programs i might say...

some day i will add GUI to it

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Cervantes
Tue Nov 16, 2004 5:47 pm


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nicely done.
+25 BITS

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cool dude
Tue Nov 16, 2004 6:26 pm


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very nice. i would love to see the code for that and play around with it. just one question is there a finish to the maze?

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josh
Tue Nov 16, 2004 8:12 pm


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it might just be that I have a high resolution, but the actual window that the mazze is in is very small and I find it hard to look at becuase of all the white on the screen.

It is really neat though.

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zomg
Tue Nov 16, 2004 8:14 pm


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there is no finish to the maze right now.  this was mainly just a test program, but i might make and end to the maze some time and add new levels

(see page 3 for version 1.1)

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zomg
Tue Nov 16, 2004 8:41 pm


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ya im changed the background to black now so its easier to see

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Neo
Tue Nov 16, 2004 9:44 pm


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Wheres the link?

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zomg
Wed Nov 17, 2004 12:08 pm


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sorry i reposted it... i just wanted to change the background to black


im gonna post the code tonite

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Neo
Wed Nov 17, 2004 3:51 pm


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Wow thats amazing. It would be cool if you added textures to the walls and maybe make it bigger. Could you tell us how you made it, maybe just the basic concept?

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m&amp;m
Wed Nov 17, 2004 4:05 pm


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:shock:  :shock:  :shock:  :shock:  :shock:  :shock: 


Holy... im just starting programming

i hope someday i will get as good as you

really sweet program i cant wait till post the source

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Andy
Wed Nov 17, 2004 5:22 pm


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u should try raycasting.. it works much better and smoother

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zomg
Fri Nov 19, 2004 4:16 pm


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im not really sure how that works
but ive seen catalysts ray casting and it is allot smother...

EDIT: Source Now in the zip file with the exe

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zomg
Fri Nov 19, 2004 4:19 pm


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u need the .map file to run this program(downloadable from top)

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AsianSensation
Fri Nov 19, 2004 4:35 pm


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yeah, definitely try raycasting as your next step. We have the full source code for a raycasting engine already written in compsci.ca. You just have to search for it. The pseudo raycasting, however, is pretty well done, plus you shared your code. So +25 bits

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zomg
Fri Nov 19, 2004 4:51 pm


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i'll probably look into that after i complete this file transfer thing formy chat program

but thanks for telling me about that raycasting engine im gonna look into that plus thanks for the encouraging coments

and to think... when i first showed this thing people at my school just laffed and said it was crap lol

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Foresight
Sat Nov 20, 2004 11:11 am


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i'd like to see this but the source doesnt work :( 
wats wrong

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zomg
Sat Nov 20, 2004 2:13 pm


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u need the .map file thats in the download file just make shure there in the same folder whenu run the source

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Viper
Tue Nov 23, 2004 10:24 am


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wow that is sick niceness id take me like 40 years 2 do that lol

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zomg
Tue Nov 23, 2004 11:39 am


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thx :) 
im gonna the actual screen smaller so theres not much waisted space
 :wink: 
lol i thought this was crap until i tried at school on faster computers this runs way friggen better 
on my pentium 3 450 its sux

 :P

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Viper
Tue Nov 23, 2004 11:56 am


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lol yeah it a killer prog

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zomg
Tue Nov 23, 2004 12:06 pm


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my friend is telling me to make this like a first person shooter

is this a good idea? 
i have to admit it would be a challenge but it would worth it in the end... :)

maybe even multiplayer  :lol:

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m&amp;m
Wed Nov 24, 2004 12:02 pm


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thats a sweet idea :)  
it would be awsome if u did that ihope u do :)

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zomg
Wed Nov 24, 2004 12:15 pm


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im posting version 1.1 tonight :) 

-ive changed where the compass is(not on the maze screen window anymore)

-making the window smaller so theres not as much waisted space

-changed how long the program takes to load...(wont take for ever any more)

-some bug fixes(if there are any more please tell me!!

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zomg
Fri Nov 26, 2004 12:15 pm


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Ok here's version 1.1 (i guess) some updates and stuff

nothing big

im working on new maps (that have endings) and im gonna put backgrounds and sounds, and fonts in version 1.2

this version includes...
- smaller windows for less waisted space
- new colours (look better than ugly green)
- a bit faster of a start up (ill abalosh slow crap in version 1.2)
- compass isnt on the maze any more (moved)

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Viper
Fri Nov 26, 2004 12:20 pm


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that first person shooter is a good idea after you get that u should try n make it so you can switch between views (e.g first to 3rd to birds eye)

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zomg
Fri Nov 26, 2004 2:49 pm


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ya that would be awsome

but any way here's v 1.1 :) (pg 3 now)

new levs will be coming soon

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Pickles
Sat Nov 27, 2004 1:07 am


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?
http://www.compsci.ca/v2/viewtopic.php?t=1267&highlight=raycasting

97 seems like such a long time ago now

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Delos
Sat Nov 27, 2004 8:56 pm


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Nice...but even when one reaches the end ("3"), it still doesn't end...it just considers the space as non-traversable-wall-type-stuff.

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zomg
Sat Nov 27, 2004 9:42 pm


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ya i kno about that whole thing

im still working on it

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m&amp;m
Sat Nov 27, 2004 9:45 pm


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THis looks better but u need to make an end or there is no point of playing

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zomg
Sat Nov 27, 2004 9:47 pm


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ya i kno... im working on endings... 

but im gonna take a brake from turing for a while as i start learning visual basic :)

heres version 1.1

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cool dude
Sun Nov 28, 2004 3:33 pm


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very nice and true u should make an end to the maze because it will actually be cool to play it, but for now it's very cool. good job! 

P.S. tell us when u r making a new version with the end to the maze please

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zomg
Sun Nov 28, 2004 5:15 pm


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ahh the hell with it.  i think i will stick with turing as i learn visual basic :P 

what could it hurt?
maze version 1.2 will be coming out shortly... :)

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Pickles
Sun Nov 28, 2004 5:35 pm


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You said you recently made this, just wondering how long a time you consider recent.. 

as here is the exact same thing posted over a year ago.. 


http://www.compsci.ca/v2/viewtopic.php?t=1267&highlight=raycasting

of course the name "emmzee '97" is no longer there, and its black background but, yep

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m&amp;m
Sun Nov 28, 2004 8:48 pm


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i found a bug...
u get to this certain spot in the maze and it wont let u go by...

there is no wall there 
just thought i'd tell ya

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zomg
Sun Nov 28, 2004 8:55 pm


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thats where the number 3 is in the map file(open it in notepad to look at the maze and edit it)

pretty easy actually

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RaPsCaLLioN
Mon Nov 29, 2004 1:46 pm


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You should make a map generator.  Or should I?

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zomg
Mon Nov 29, 2004 3:22 pm


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go ahead :)

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RaPsCaLLioN
Mon Nov 29, 2004 11:45 pm


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Think we could get source code?  I really want to know what the metrics are so I could make a map generator.  I'd love to play with the code too :)

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zomg
Tue Nov 30, 2004 10:31 am


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after i post version 1.2 i will give source :) 

i shoud be done sometime this week

new stuff: background
               sounds
               fonts

not sure:  Might be GUI :) 
               End of Maze(probable)
               bigger maze screen (i would just need to scale everything) :) 

later stuff:different levels
               maze generator
               raycasting

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GlobeTrotter
Tue Nov 30, 2004 4:49 pm


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You said you recently made this, just wondering how long a time you consider recent.. 

as here is the exact same thing posted over a year ago.. 


http://www.compsci.ca/v2/viewtopic.php?t=1267&highlight=raycasting

of course the name "emmzee '97" is no longer there, and its black background but, yep

Is there a reason that you, shadow master, have not replied to this yet?

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zomg
Tue Nov 30, 2004 6:08 pm


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Ya i kinda realize its supicious, but emmzee97" and me are brothers  :lol: 

and believe me im not stupid enough to plagerise, especially off this site :P 

97 is his favorite number btw not a year

he worked on this program with me when i was first learning turing 
i didnt kno that he even posted this program... i thought it was lost until i found it on one of my old harddrives... 
he's at college right now so anyway

o well srry for any confusion

ive already explained this to pickles

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cool dude
Tue Nov 30, 2004 8:44 pm


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that's okay, i'm actually glad u reposted it again because i don't look back at old posts and i would have never seen something this cool. so thanks.

P.S. i can't wait to see the new version post it soon.

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zomg
Tue Nov 30, 2004 10:26 pm


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ya im goin as fast as i can :wink: 

im aiming to have a nw version posted by saturday  :)

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m&amp;m
Wed Dec 01, 2004 12:12 pm


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We cant wait till Saturaday AHHHH!!!!! lol

cant wait to see it :dance:

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zomg
Sun Dec 12, 2004 6:10 pm


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omg this is like goin to the past...
version 1.2 will be reposted when i get to skool tomoro

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zomg
Mon Dec 13, 2004 11:50 am


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Maze 1.2 is here...again!
so ya have fun with it, im open to any more suggestions for Maze 2.0

added:
-backgrounds
-fonts
-new 3D look(just added some extra black lines in between the walls to give them more depth)

(Next page)

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cool dude
Mon Dec 13, 2004 6:03 pm


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i liked how u changed the colours and added a quit button, but u should make a finish still and another sugestion would be when u want to move sideways actually face the view to that side and then start moving.

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zomg
Tue Dec 14, 2004 1:32 pm


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...another sugestion would be when u want to move sideways actually face the view to that side and then start moving.

what exactly do u mean? do u mean turn to the way that u pressed? :? 
cuz when right is pressed, the view changes to the right
same with the left

back just moves u back facing the same way
forward just moves u forward facing the same way

please clarify what u mean

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MihaiG
Tue Dec 14, 2004 3:06 pm


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thats trippy its like the windows 98 maze screen saver... i still can't finish it.... :?

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zomg
Tue Dec 14, 2004 3:32 pm


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ya there is no finish to the maze :(  but im starting maze 2.0 on dec 17 :) 
heres a list of updates
-maze finish
-larger maze screen
-sounds
-different levels
-different walls

anything more u would like to see in version 2.0, please post it :)

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Neo
Tue Dec 14, 2004 4:07 pm


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When I move forwards and there is a wall in front of me I can see through the wall for a split second then the wall reappears. :?

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zomg
Tue Dec 14, 2004 4:17 pm


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its somewhat of a glitch... i think it has to do with view.update or something

anyway for the past couple of weeks ive been working on a maze generator... it is just about finished and it will work with my maze program :D

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cool dude
Tue Dec 14, 2004 4:57 pm


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after u make version 2.0 u could try to update it to make it look more like a game. wat i mean is that u could make maybe an AI like in pacman thats chasing after u and then u have to collect all the dots, and find the key to the next level without being eaten. since its a maze it won't be easy to find the key and that will make the game more challenging.

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zomg
Tue Dec 14, 2004 6:47 pm


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thats a good idea, with the key thing and everything

it would be kinda hard to make a pac man game becasue u coulnt see behind u...

o well i get the basic donr first before i do anything else tho :) 
anyways version 2.0 beta will be released some time before the new year (i hope) and following that the final version will be coming in january or feburary

keep it coming with the suggestions tho :D

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cool dude
Tue Dec 14, 2004 7:27 pm


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suggestion: Dont say your final version because u could always improve on it.

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zomg
Tue Dec 14, 2004 8:10 pm


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i dont mean final, final version.  i will of course keep updating it
 :P if improve on it then it would probably be version 2.1  :roll:

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Linux
Wed Dec 15, 2004 11:42 am


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whoa! this is pretty wicked! :shock: 
suggestion: make secret areas in version 2.0
but this is amazing

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m&amp;m
Thu Dec 16, 2004 11:50 am


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haha with the a'mazing' thing. bravo we have another idiot on compsci
hurry the hell up with version 2.0. get it done while were still young

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zomg
Thu Dec 16, 2004 12:10 pm


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haha with the a'mazing' thing. bravo we have another idiot on compsci
hurry the hell up with version 2.0. get it done while were still young

dude get a life... if anyones the idiot here id have to say it is u

get a life and go find someone else's thread to spam like ur own
o but right u dont have any threads do u? hmmm
do i sense an obnoxious jerk? :think:

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cool dude
Thu Dec 16, 2004 7:31 pm


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he is just jealous of your cool maze u made and he probably can't make something like that ever. those kinda people shouldn't be on compsci that criticize other peoples work and should be banned

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AsianSensation
Fri Dec 17, 2004 4:07 pm


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Flames are not appreciated, all of you, especially in the help area, take it somewhere else.

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zomg
Sat Dec 18, 2004 6:58 pm


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srry im just getting sick of people who do nothing but flame :evil: 
any way ive begun with maze 2.0 and the thing im noticing is the hardest.  is making the all the walls larger becasue they all have to saty proportionate to each other or the whole maze gets screwed up and u cant see anything
