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Homer_simpson
Wed Nov 03, 2004 3:59 pm

Nice little addition to the old turing 3d engine
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little addition to the old turing 3d engine :
polygon normals, can be used to simulate realtime lighting...

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AsianSensation
Thu Nov 04, 2004 9:06 pm


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Oh wow, cool.

I think I'm starting planar geometry and normals and all that soon, so I'll get a better appreciation of this program. But from what little I learned using OpenGL, very cool indeed. Kudos.

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rizzix
Thu Nov 04, 2004 10:01 pm


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just a hint: for a sphere the normals are better off at the vertices.. that way you get better shading results.. (the shading appears more smooth than flat)

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Neo
Thu Nov 04, 2004 10:18 pm


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WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! That is wicked!!!!!!!!!!!!!!!!!!!!!!!

I didnt see any realtime lighting????But it is still awsome!!!!!!!!!!!!!!!!!!!!
