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Brewah
Sun Apr 13, 2003 8:52 pm

Feature Suggestions
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I'm working on a fairly basic engine (for a side-scroller with full out story and etc later on) , so there's no story, no final graphics or anything here yet.  What I was wondering was if you guys could go through this pretty early version of the engine and tell me what features you'd like to see introduced.

Thanks.
(Maybe this is better suited in submissions? Not sure.)

Download the zip here...

http://www.bmts.com/~dfry/engine.zip

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Catalyst
Sun Apr 13, 2003 9:29 pm


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more enemies

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Tony
Sun Apr 13, 2003 10:04 pm


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more enemies, faster movement, ability to fire in more then 2 directions and reload faster. FASTER. Damn it, you dont understand how frastraiting it is to wait for the bullet to leave the screen before firing again,

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Blade
Sun Apr 13, 2003 10:21 pm


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**sings tonys in a baaaddd moood** but yea... faster is better, especially for what this makes itself look to be a fast paced game... ACTION PACKED

Tony IS in a bad mood. He worked for whole weekend and feels very tired. I need sleep. Tony gose to bed

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Brewah
Sun Apr 13, 2003 10:25 pm


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Having to wait for the bullet to go off screen is something I'd like to address but I can't seem to figure out the code to make it work.  I've also always planned for more enemies.

Thanks for the suggestions so far.

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haujobb
Tue Apr 15, 2003 10:21 am


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You could do something like this:


int fired : int

process fire ()

^
|
Code Here ----->

fired := fired - 1
end fire

if fired 