----------------------------------- vagyb Sat Jul 10, 2004 8:03 am updated version of my FIRST GAME!!! ----------------------------------- i dont have a name for it yet, but i finally updated it again. this is my first "complex" game ever on turin so cut some slack lol :) ----------------------------------- Tony Sat Jul 10, 2004 1:42 pm ----------------------------------- nice, it's much more interesting now, but the meteors seem to be moving too fast (even on my computer) and I die within 10 seconds :lol: I think you should make it just a bit easier to keep user interested, not frustrated with the game :wink: such as slow down the meteor movement just a bit and/or make less of them. an ideal solution would be to drop down those values, but then slowly increase them as the game progresses ----------------------------------- Delos Sat Jul 10, 2004 3:42 pm ----------------------------------- 1) Ditto tony 2) Instead of your 'getKey' procedure, it would be far easier to use an Input.Pause() routine. 3) wallclock...ummm why! Time.Elapsed() works very well. And you can use the same sort of idea...set a var to Time.Elapsed()'s value as the game begins, and then check that against the Time.Elapsed() return value when the game ends... 4) "% end loop" That had better not be an in-code comment...coz' if it is...wow...that'd be just a tiny bit depressing. 5) You can declare more than 1 variable on a single line: var num1 : int var num2 : int var num3 : int can be written as var num1, num2, num3 : int or even as var nums : array 1..3 of int 6) Looking at your code and use of variables, you should really consider using types. Confused? Good. Read these...will show you much interesting stuff: [url=http://www.compsci.ca/v2/viewtopic.php?t=366]Arrays by tony [url=http://www.compsci.ca/v2/viewtopic.php?t=1117]Arrays by Dodge [url=http://www.compsci.ca/v2/viewtopic.php?t=2325]Records and Types by Dodge And while you're at it... [url=http://www.compsci.ca/v2/viewtopic.php?t=5340]High Scores List by Dan ----------------------------------- the_short1 Sat Jul 10, 2004 5:59 pm ----------------------------------- good for a first program.. here is a couple code saving tips: var boulderWidth : int boulderWidth := Pic.Width (boulderPic) if boulder1X + boulderWidth