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SeanWestdaleWarriors
Wed Jul 07, 2004 11:42 am

S-Engine Release, New Turing GUI - Version 3.0 Updated
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EDIT!!!! - This is a very old version....for more recent versions visit http://home.cogeco.ca/~seanh/pics/example.png

S-Engine works with Turing 4.0.4c or 4.0.5.

Sorry for any confusion...This does not overwrite the old Turing GUI.

Only install the S-Engine at "C:\Program Files\Turing"

S-Engine has been patched, v3.0 can now be downloaded. 

***Bug Fixes***
You can compile programs using the S-Engine.
Relative paths have been used so images can be skinned easier.
Also problem with frames that were brought up by Genesis have been fixed.

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the_short1
Wed Jul 07, 2004 12:17 pm


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will this overwrite our current GUI's ?   if so should we back them up?


i know we can always reinstall.. but thats a pain in the ass..



did u make the GUI's from scratch.. or just fix the original ones up?


i want to check this out... from the picture that u posted earlier...  looks GOOD!

but im a little worried in case u have a few bugs or something... .

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SeanWestdaleWarriors
Wed Jul 07, 2004 12:31 pm


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This does not overwrite the old Turing GUI.

To access the S-Engine GUI elements replace, in any Turing program using GUI elements the line:

import GUI in "%oot/lib/GUI"

with

import GUI in "C:/Program Files/Turing/S_Engine/GUI"

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SeanWestdaleWarriors
Wed Jul 07, 2004 1:29 pm


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If you write any program to use the S-Engine you must have the S-Engine installed on the computer, or network.

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Tony
Wed Jul 07, 2004 3:18 pm


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If you write any program to use the S-Engine you must have the S-Engine installed on the computer, or network.

so basically just include the S-Engine installer with your program distribution package... Though all you really need are the graphics files if the program is compiled.

Btw, SeanWestdaleWarriors : it would be much easier to skin GUI if you load images from a relative path, such as

var button:int := Pic.New (skinPath + "/button.jpg")


this way you can keep multiple skins and ultimatly allow the user to change the skin of the application at runtime.

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the_short1
Wed Jul 07, 2004 9:51 pm


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u know.... u can go 

import GUI

instead of 

mport GUI in "%oot/lib/GUI" 

works the same..

yea... who needs to skin tho? as long as its better then the old crap... tis all good..

yea..  just include ur install with it (in zip file).. that works out good..

or... if u use gInstall ... u can acually make it all into one installer with multiple packages...having one package ur program.. another the GUI...     