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Catalyst
Wed May 05, 2004 10:54 pm

Final Project [Alpha]
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Bugs?
Comments?
Suggestions?

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s_climax
Thu May 06, 2004 3:14 pm


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Ran only 7 fps on my comp.

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Krabjuice
Thu May 06, 2004 3:22 pm


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37 fps on mine

I can see parts of "dead" through the walls.

Never the less, catalyst, you are God.

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Tony
Thu May 06, 2004 4:45 pm


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althogh it's turing, you might want to consider some antialiasing :think: atleast a bit.

though it does run @ 7 fps :roll: 

and WASD is usually movement, not aim. That's what mouse (or arrow keys) are for

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Dan
Thu May 06, 2004 4:54 pm


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wow nice job, one of the best things in turing i have seen.

i was geting 17 FPS on a comp that is as fast as it gets (3.2ghz multy threaded), i think the limiation may lie in turing. It gose down to 1 FPS when close to walls. Alougth the odd thing is that it all ways uses the same CPU % witch is 49-51% no matter what. To bad turing dose not have better hardware conotrl, b/c then u could uses the 3d card and get some cool stuff going.

Also i see a bit of bluring off the right sholder of the bad guy when i move when looking at it.

Any how, are u going to release the code for this any time? Whould be intresting to see some of thous alrgritims.

P.S. this has goting me whondering, can turing ever use more then 50% of the cpu?

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Dan
Thu May 06, 2004 5:05 pm


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P.S. this has goting me whondering, can turing ever use more then 50% of the cpu?

i just made two test prgames, basicly consting of for loops and outputing there index, one in java and one in turing.

i ran the one in turing and it ran for a bit at 20% cpu useage and whould not go any higher intill it crashed b/c the the nummer was to big for they int.

i ran the same kind of progame in java and it hit 60% cpu usage for a few seconds and was then done w/o crashing.

this makes me think that there is a cap on the CPU useage a turing progame can use. This whould exaplen alot, like why turing progames are slower then other languges.

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Paul
Thu May 06, 2004 5:38 pm


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nice job, I've seen something similar when some one in my school made a wolfenstein thingy, but turing couldn't handle it, and he had real bullets flying too, that slows it down even more. Yours only ran about 3 to 4 fps on mine  :lol: and I couldn't find any more enemies beyond the first 2 I met.

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Catalyst
Thu May 06, 2004 8:49 pm


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thanks for the comments  :D 

The FPS seems to be all over the map, i get 10-17 (at 2.0Ghz), the texturing is what causes all the slowdown, turing doesnt like drawing all those pictures  :lol: 
The aliasing is caused by the lower resolution which allow u to play at reasonalble frame rate (running at perfect resolution(1 slice per column) the FPS