----------------------------------- omni Sun May 02, 2004 6:15 pm playing gun shot sounds repeately ----------------------------------- Gun shot sounds are driving me crazy. ex: process gunshot Music.PlayFile("gunshot.wav") end gunshot loop if userpressedshoot then fork gunshot end if end loop The problem with this is that every time the user shoots, the gunshot.wav is repeately starting over and over and can never finish playing. Any ideas how to play gun shot noises like Counter-Strike does? ----------------------------------- GreenTiger Sun May 02, 2004 7:18 pm ----------------------------------- You've got to have a delay of some kind or another. One that stop the user from firing too quickly. If you want them to be able to fire at a certain speed, then start from there and set that delay, then modify your sound to fit. If you want the sound to fit the game, time the length of the sound with an editor of some kind and set the delay to be that long. ----------------------------------- Mazer Mon May 03, 2004 4:43 am ----------------------------------- A delay might help but it won't completely solve the problem. As stated many times before, turing can only play one sound of each type (ie, one wav, one mp3, one [whatever that other thing is]). So, if you're shooting, every time it gets to the line "Music.PlayFile("gunshot.wav")" turing stops whatever wav file may already be playing and starts to play the file you just told it to. ----------------------------------- omni Mon May 03, 2004 2:30 pm ----------------------------------- so theres NO good solution to this problem? GRR... ----------------------------------- GreenTiger Mon May 03, 2004 8:57 pm ----------------------------------- Yeah, you CANNOT have two gunshots at the same time. You CAN settle for having a long enough delay to make sure the gunshot sounds CAN'T sound over each other. And that IS a good solution. Basically change your sound file to fit a certain delay or change your delay to fit a certain length. So kinda like what I said the first time around. However, there will be NO way for enemies to also have their guns fire... ----------------------------------- gamer Tue May 04, 2004 12:57 pm ----------------------------------- that sucks then......but im sure theres a better way ----------------------------------- Paul Tue May 04, 2004 1:47 pm ----------------------------------- Maybe shorten the sound and make sure you don't have a bunch of inputs stacked up in the buffer. (does mouse work that way?) ----------------------------------- white_dragon Tue May 04, 2004 2:07 pm ----------------------------------- just use a music program to merge da two gun shots goin of at da same time. it should work. or like paul said, make the sound shorter....