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Omster
Fri Jun 09, 2017 1:41 pm

Delay Function and Window
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Hello, 
How would you set speeds to 2 different objects? I am trying to make a user-controlled circle animation go faster than another randomly moving circle animation, but the delay function applies to all above it. 
Also, how would I set limits to the x-and-y-coordinates of my circles to prevent them from going off the page? 
I am using Turing 4.1.1. 
The code is below. 
Thanks 

var x, y : int 
x := 100 
y := 100 
var obstx, obsty : int 
obstx := 200 
obsty := 100 
var obstx2, obsty2 : int 
obstx2 := 245 
obsty2 := 295 
var chars: array char of boolean 
loop 
Input.KeyDown (chars) 
if chars (KEY_UP_ARROW) then 
y := y + 2 
end if 
if chars (KEY_RIGHT_ARROW) then 
x := x + 2 
end if 
if chars (KEY_LEFT_ARROW) then 
x := x - 2 
end if 
if chars (KEY_DOWN_ARROW) then 
y := y - 2 
end if 
cls 
drawfilloval (x, y, 10, 10, blue) 
drawfilloval (obstx, obsty, 20, 20, red) 
drawfilloval (obstx2, obsty2, 20, 20, red) 
obstx := obstx + Rand.Int (-10, 10) 
obsty := obsty + Rand.Int (-10, 10) 
obstx2 := obstx2 + Rand.Int (-10, 10) 
obsty2 := obsty2 + Rand.Int (-10, 10) 
if x >= obstx - 20 & x = obsty2 - 20 & y = obstx - 20 & x = obsty - 20 & y 