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Omster
Thu Jun 08, 2017 5:05 pm

Aborting a code
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Hello,
I am trying to create a very basic game on Turing 4.1.1 that involves moving around a circle with the up down left right keys and dodging stationary squares.
However, I want to find a way to stop the code when the circle touches a square and then a screen is displayed that says "The End".
Any help would be appreciated.
Thanks.

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Insectoid
Thu Jun 08, 2017 5:49 pm

RE:Aborting a code
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There are plenty of collision detection tutorials available on this site that will give you all the tools you need to get this done.
