----------------------------------- GhostsGamerCod Sun Mar 26, 2017 3:35 pm Need Help ----------------------------------- Im having a hard time figuring out why my programs not working. can someone help me out please?! It says that that probale cause is that picture was not loaded successful but the image is in the propper spot? %%%%%%%% Screen Scale %%%%%%%% View.Set('Graphics:910,511') %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%% Variables %%%%%%%%% var Drop : int var x, y, b : int var B : boolean := false var p : int := 0 %%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%% Music %%%%%%%%% process playstuff loop Music.PlayFile ("bf1music3.MP3") delay (15100) Music.PlayFile ("music22.MP3") delay(15600) Music.PlayFile ("bfold1.MP3") delay (1200) end loop end playstuff fork playstuff %%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%% Intro %%%%%%%%%%%%% Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro11.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro44.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro33.bmp", 0, 0, picCopy) delay(115) Pic.ScreenLoad("BBMP/battlefieldintro22.bmp", 0, 0, picCopy) delay(115) cls %%%%%%%%%%%%%%%%%%%%%%%%%%%%% var background : int background := Pic.FileNew ("battlefieldbackground.bmp") var backgroundspr := Sprite.New (background) var battlepack : int battlepack := Pic.FileNew ("battlepackclose.bmp") var battlepackspr := Sprite.New (battlepack) var button : int button := Pic.FileNew ("button.bmp") var buttonspr := Sprite.New (button) var buttonclick : int buttonclick := Pic.FileNew ("buttonclick.bmp") var buttonclickspr := Sprite.New (buttonclick) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% var aek : int aek := Pic.FileNew ("aekbmp.bmp") var Dropspr := Sprite.New (aek) var axe : int axe := Pic.FileNew ("axebmp.bmp") Dropspr := Sprite.New (axe) var FN57 : int FN57 := Pic.FileNew ("FN57bmp.bmp") Dropspr := Sprite.New (FN57) var gol : int gol := Pic.FileNew ("golmagbmp.bmp") Dropspr := Sprite.New (gol) var kolibri : int kolibri := Pic.FileNew ("kolibribmp.bmp") Dropspr := Sprite.New (kolibri) var lsat : int lsat := Pic.FileNew ("lsatbmp.bmp") Dropspr := Sprite.New (lsat) var model10 : int model10 := Pic.FileNew ("model10bmp.bmp") Dropspr := Sprite.New (model10) var MP18 : int MP18 := Pic.FileNew ("MP18bmp.bmp") Dropspr := Sprite.New (MP18) var mtar : int mtar := Pic.FileNew ("mtarbmp.bmp") Dropspr := Sprite.New (mtar) var russian : int russian := Pic.FileNew ("russian1895bmp.bmp") Dropspr := Sprite.New (russian) var sar : int sar := Pic.FileNew ("sar21bmp.bmp") Dropspr := Sprite.New (sar) var shovel : int shovel := Pic.FileNew ("shovelbmp.bmp") Dropspr := Sprite.New (shovel) var smle : int smle := Pic.FileNew ("smlebmp.bmp") Dropspr := Sprite.New (smle) var club : int club := Pic.FileNew ("spikedclubbmp.bmp") Dropspr := Sprite.New (club) var type88 : int type88 := Pic.FileNew ("type88bmp.bmp") Dropspr := Sprite.New (type88) var ump : int ump := Pic.FileNew ("ump9bmp.bmp") Dropspr := Sprite.New (ump) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% loop Sprite.Hide (Dropspr) Sprite.Animate (backgroundspr, background, 0, 0, false) Sprite.SetHeight (backgroundspr, 0) Sprite.Show (backgroundspr) Sprite.Animate (battlepackspr, battlepack, 340, 200, false) Sprite.SetHeight (battlepackspr, 1) Sprite.Show (battlepackspr) Sprite.Animate (buttonspr, button, 554, 128, false) Sprite.SetHeight (buttonspr, 1) Sprite.Show (buttonspr) Mouse.ButtonWait ("down", x, y, b, b) %button_click_animation% if x > 551 and x < 638 and y > 127 and y < 175 and B = false then Sprite.Hide (battlepackspr) Sprite.Hide (buttonspr) Sprite.Animate (buttonclickspr, buttonclick, 554, 128, false) Sprite.SetHeight (buttonclickspr, 1) Sprite.Show (buttonclickspr) delay (350) Sprite.Hide (buttonclickspr) Sprite.Animate (buttonspr, button, 554, 128, false) Sprite.SetHeight (buttonspr, 1) Sprite.Show (buttonspr) Sprite.Hide (buttonspr) for i : 1 .. 16 randint (Drop, 1, 16) end for loop if Drop = 1 then Sprite.Animate (Dropspr, aek, 519, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 2 then Sprite.Animate (Dropspr, axe, 531, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 3 then Sprite.Animate (Dropspr, FN57, 527, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 4 then Sprite.Animate (Dropspr, gol, 520, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 5 then Sprite.Animate (Dropspr, kolibri, 538, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 6 then Sprite.Animate (Dropspr, lsat, 519, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 7 then Sprite.Animate (Dropspr, model10, 553, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 8 then Sprite.Animate (Dropspr, MP18, 530, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 9 then Sprite.Animate (Dropspr, mtar, 543, 329, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 10 then Sprite.Animate (Dropspr, russian, 517, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 11 then Sprite.Animate (Dropspr, sar, 543, 328, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 12 then Sprite.Animate (Dropspr, shovel, 536, 333, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 13 then Sprite.Animate (Dropspr, smle, 536, 333, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 14 then Sprite.Animate (Dropspr, club, 536, 333, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 15 then Sprite.Animate (Dropspr, type88, 536, 333, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if if Drop = 16 then Sprite.Animate (Dropspr, ump, 536, 333, false) Sprite.SetHeight (Dropspr, 2) Sprite.Show (Dropspr) end if delay (4000) exit end loop end if end loop