----------------------------------- white_dragon Sat Feb 07, 2004 5:16 pm another game by me. just a target one ----------------------------------- here's another game. tis one is even more screwed over. sometimes when it draws a dot, it goes off screen. also, the cursor can go off the screen. i'm not sure how to make a boundary. can someone help me? ----------------------------------- Maverick Sat Feb 07, 2004 5:32 pm ----------------------------------- Have u even made a shooting function? ----------------------------------- white_dragon Sat Feb 07, 2004 5:33 pm ----------------------------------- sry. arrow keys move around, then space bar. ----------------------------------- Cervantes Sat Feb 07, 2004 5:41 pm ----------------------------------- Input.KeyDown that's really neat that you were able to make a semi-working game without Input.KeyDown though. ----------------------------------- white_dragon Sat Feb 07, 2004 5:43 pm ----------------------------------- oh. lol da other guy said tat before :oops: . sry if i'm gettin stupid but i don't really know how 2 use it. ----------------------------------- Cervantes Sat Feb 07, 2004 6:29 pm ----------------------------------- its not hard to use part one: the variable for the keys var chars : array char of boolean part two: Input.KeyDown var chars : array char of boolean loop Input.KeyDown (chars) end loop part three: if statements var chars : array char of boolean loop Input.KeyDown (chars) if chars (KEY_UP_ARROW) then x := x + 1 end if end loop the keys that you need KEY_UP_ARROW KEY_DOWN_ARROW KEY_LEFT_ARROW KEY_RIGHT_ARROW KEY_CTRL the complete list of keys for Input.KeyDown is found in the Help file under content --> predefined modules --> Keyboard ----------------------------------- white_dragon Mon Feb 09, 2004 4:37 pm ----------------------------------- tks! :D :D :D it really helped me!