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C++onrad
Wed Aug 29, 2012 1:41 pm

The Helicopter Game
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This is my Helicopter Game... I promised some members this game over 6 months ago and I apologize for that but this was the finished product.. I am currently at University for Integrated Telecommunications and Computer Technologies. Although we do not use "turing" code anymore and this is farely basic... I do not currently have time to recall turing codes and fix the small bugs it has... however for the majority it does work and enjoy I guess...


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C++onrad
Wed Aug 29, 2012 1:42 pm

Re: The Helicopter Game
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FFS.... the turing notation is killing me....

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C++onrad
Wed Aug 29, 2012 1:48 pm

RE:The Helicopter Game
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sorry to like quad post but could an admin like edit the original post so that it's turing code is legit... thanks

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QuantumPhysics
Thu Aug 30, 2012 12:29 pm

RE:The Helicopter Game
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Wow... drawing is so much easier here than C++. What kind of programming language is this? And every piece of syntax is almost in plain English. But  from what i 'read' in your code. It looks very good - assuming the positions of the drawing system are like that on a Cartesian plane I drew it out and it looks very nice :) Good job man.
EDIT: If its' a trademark then put the trademark symbol into your text - "Trademark (?) of IGC" (just to make it look more ideal)

:)

Either than that nice PROgram

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Aange10
Thu Aug 30, 2012 6:23 pm

RE:The Helicopter Game
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I remember you! Good job! :)

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C++onrad
Fri Aug 31, 2012 7:33 am

RE:The Helicopter Game
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Haha thanks guys, and yeah aange10 koodos to you too for helping me complete this... I don't remember my previous log on info but yes this is me =D
Thanks Again!

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swagster97
Wed Jan 02, 2013 4:29 pm

Re: The Helicopter Game
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***hey im making a game on turing for a school project, and i'm on the menu part. I just got to the instructions page, but i don't know how to get it all the way back to the menu... how exactly did you make the 'getch' not show up in the top corner like it usually does when you do a 'get command' ???

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Insectoid
Wed Jan 02, 2013 5:19 pm

RE:The Helicopter Game
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View.Set("nocurser") will remove the flashing rectangle at the top of the screen.

As for returning to the menu- you're gonna want to keep your menu in a loop. Your game procedure (or however you've set it up) should be called from inside that loop. When the game ends, the menu loop will resume automatically. Here's a brief example:

[code]
proc game
    %game code here
    %when the game finishes, let this procedure exit as normal
end game

proc menu
    %create menu buttons
    loop    
        if game button is clicked then
            %destroy buttons (if you're using Turing's GUI), otherwise they'll still be there in the game         
            game
            %re-create buttons (again, if using Turing's GUI)
        end if
    end loop
end menu[/code]
