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Priyesh
Tue Jun 12, 2012 2:26 pm

Moving Object with Multiple Shapes?
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Im trying to make a horse that can be moved from left to right using the arrow keys. 
How can I make it so that i can have multiple shapes being moved together, for example:
drawfilloval (??,??,??,??,??)
drawfilloval (??,??,??,??,??)
drawfilloval (??,??,??,??,??)
drawfillbox (??,??,??,??,??)

And i want all of that to move as well when the user presses left or right arrow keys.




var x,y : int 
x:=100 
y:=100 

var keypress : array char of boolean 

loop 
Input.KeyDown (keypress) 
            
           
if keypress (KEY_RIGHT_ARROW) then 
x:=x+5 
end if 

if keypress (KEY_LEFT_ARROW) then 
x:=x-5 
end if 
            
drawfilloval(x,y,80,50,red)
delay(60) 
 
cls
end loop



Please specify what version of Turing you are using


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copthesaint
Wed Jun 13, 2012 10:24 am

RE:Moving Object with Multiple Shapes?
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If you purposly double post your user will be removed, There is already one post spamming a bunch of the same topic wont get any answers sooner. Instead of spamming your question you could spend that time searching for a tutorial that would help you with your problem.

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Priyesh
Thu Jun 14, 2012 6:53 am

Re: RE:Moving Object with Multiple Shapes?
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ok thanks for the heads up sorry bout that,
so can u help me?????????????/

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Amarylis
Thu Jun 14, 2012 7:00 am

RE:Moving Object with Multiple Shapes?
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If you use the same base coordinate (i.e. every coordinate is relative to a variable), when you update the variable then redraw the images, the entire thing will be shifted. Another thing you could do (easier) is look into Pic.New and Pic.Draw

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Priyesh
Thu Jun 14, 2012 8:42 am

Re: RE:Moving Object with Multiple Shapes?
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i cant use picdraw cause my teacher wants us to make the pictures from scratch, but ill try the other way

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Amarylis
Thu Jun 14, 2012 2:11 pm

RE:Moving Object with Multiple Shapes?
-----------------------------------
If you draw the original image and then save it with Pic.New, you will have made the picture from scratch
