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vahnx
Fri Jan 06, 2012 4:37 pm

Maze Game
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This is a maze game I am currently working on. Use WSAD or the arrow keys.

Known bugs: 
-Minor clipping against the wall is possible.
-If you add a new map you must delete your settings.ini or bad things can happen :twisted:
(If you do add a new map, it's best to just name it MAZE8.TXT or MAZEABC.TXT and keep it alphabetical the more maps you add, then manually enter the maze name and =0 into settings.ini to avoid corruption)
-Toggling into debug mode can corrupt settings.ini, I think it appends a space into the file you can manually remove to fix
-Extracting to a folder with other .TXT files can cause problems

To Do:
-Save high scores for new maps automatically
-Have AI test your maze to make sure it's possible to beat
-Possibly race with AI
-Fix bugs
-Implement mouse for movement

If it crashes, removing extra spaces at the end of settings.ini or just deleting settings.ini should fix it.

http://img585.imageshack.us/img585/1842/79730072.th.pnghttp://img46.imageshack.us/img46/9213/77609365.th.pnghttp://img17.imageshack.us/img17/1777/56996353.th.pngEdit: updated code attached in a post below

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chipanpriest
Sat Jan 07, 2012 12:10 am

RE:Maze Game
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thats pretty sicks tbh

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vahnx
Tue Jan 10, 2012 2:41 pm

Re: Maze Game
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Could mods make it so I can update the attachment in the first post please? For now I'll attach the most recent version to this post. 
There's a bug if you enable borders due to my wall detection, I need to replace whatdotcolor with the border boundaries surrounded by the player at any given time.

-Added a close button 
-Added the ability to change the maze wall and floor color

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Tony
Tue Jan 10, 2012 6:03 pm

RE:Maze Game
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I edited in a mention that you have updates in this thread.

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Colin
Sun Mar 04, 2012 1:13 am

RE:Maze Game
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Cool Maze Program. I like how you made the levels as separate files to make it expandable. 

Oh, for your to do list, a really easy way to check if the maze is beatable is to use the colordotwhat and Draw.Fill commands. First draw the maze out on screen. Then simply perform a Draw fill from the start location of the maze with a unique color like red for example. Then use colordot what to see if the outer edge of the maze image is red. If it is it means that there is an exit and your maze is beatable. The Draw fill will do all the work for you in scouting every crack and crevice of your maze. If there is a way out... it will find it. :)
