
-----------------------------------
Kuntzy
Thu Jan 15, 2004 9:02 pm

Circle to Circle Collision Detection and Velocity
-----------------------------------
If anyone knows alot about Circle to Circle Collision detection and the vectors and velocity that a ball would have after such a collision, i would give all my bits and claim you to be the god of programming  if you posted a good tutorial about the basics. I am not asking for competed code just some basics to work off of. Thanks!

-----------------------------------
Cervantes
Thu Jan 15, 2004 9:22 pm


-----------------------------------
I asked this question a lil while ago and Homer_Simpson helped me, wonder if I can help you before he finds this thread and tells you clear :p

I'll try
...
....
gah i tried, failed, and deleted it.  

Here's two links from my endevours with circle collision

http://www.compsci.ca/v2/viewtopic.php?t=2700&highlight=volleyball+bouncing

or

http://www.compsci.ca/v2/viewtopic.php?t=2794&highlight=volleyball+bouncing
Cheers,

-----------------------------------
Tony
Thu Jan 15, 2004 9:29 pm


-----------------------------------
there's that old tutorial on pool game (circle collisions)... code itself doesnt work well, but I think it is described well enough to write your own.

-----------------------------------
Kuntzy
Fri Jan 16, 2004 4:51 pm


-----------------------------------
Thanx I didn't see the pool tutorial. Homers code was to confussing to understand for me, I need it in a more of a tutorail form, i ask the question I have already looked at it already and it didn't help me, becuase I could follow the logic of his code. Though i was an awsome program.

-----------------------------------
Tony
Fri Jan 16, 2004 5:29 pm


-----------------------------------
the tutorial is found [url=http://www.compsci.ca/v2/viewtopic.php?p=403]here

though it's more of a trig consept to use to calculate rebound vectors after oval collision.
