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blaffypoo
Sat Aug 27, 2011 5:10 pm

Spacechute- 2D Platformer (not finished)
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Run in 1366 X 768 resolution

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Raknarg
Sat Aug 27, 2011 7:55 pm

RE:Spacechute- 2D Platformer (not finished)
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I seem to not be able to walk under platforms. I suggest this be changed.

Btw, nice choice of music, Tourney Setup from SSBM, thats a good one :P

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mirhagk
Sat Aug 27, 2011 8:55 pm

RE:Spacechute- 2D Platformer (not finished)
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It was very difficult lol, or I just suck.

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blaffypoo
Sat Aug 27, 2011 9:14 pm

RE:Spacechute- 2D Platformer (not finished)
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You can't walk under the platform cause i coded it like that, I just need to put an image there to act as a barrier. How do like the game? Do you have any suggestions?

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Raknarg
Mon Aug 29, 2011 7:38 pm

RE:Spacechute- 2D Platformer (not finished)
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No, I couldn't figure out how to access the portal XD

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mirhagk
Mon Aug 29, 2011 11:22 pm

RE:Spacechute- 2D Platformer (not finished)
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Yeah it was confusing, you gotta go over top of it, then click on it.

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blaffypoo
Tue Aug 30, 2011 7:26 am

RE:Spacechute- 2D Platformer (not finished)
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no you just wait in it for a couple seconds

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Raknarg
Tue Aug 30, 2011 3:19 pm

RE:Spacechute- 2D Platformer (not finished)
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I think you would benifit from not having to use your maximum jump.

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blaffypoo
Tue Aug 30, 2011 9:11 pm

RE:Spacechute- 2D Platformer (not finished)
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Sorry I don't know what you mean. Anyways, how do like the game itself???

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Raknarg
Thu Sep 01, 2011 10:53 am

RE:Spacechute- 2D Platformer (not finished)
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The game itself is very well-done in my opinion, but my earlier comment I think should be implemented.

To clarify, what I mean is that if you hold on to your up key, or tap the up key, the jump is the same. I think you should have it so when you let go of the up key your character stops going up. You know wat I mean? that way you have more flexibility when you jump, and makes it much simpler to play.

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blaffypoo
Thu Sep 01, 2011 2:21 pm

RE:Spacechute- 2D Platformer (not finished)
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I understand now, how do you propose I implement that into the code?

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Raknarg
Thu Sep 01, 2011 8:20 pm

RE:Spacechute- 2D Platformer (not finished)
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You can do something like this:

if vel > 0 and not circle ('w') then
     vel := (some negative number)
     grav := (some other negative number)
end if


Btw:  not circle ('w') is valid syntax.

EDIT: 
I just did it. After this:

Input.KeyDown (circle)
                if circle ('w') and Ground = true then
                    vel := jump
                end if

I put in this:

if vel > 0 and not circle ('w') then
                    vel := -4
                    grav := -0.6
                end if


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blaffypoo
Thu Sep 01, 2011 8:50 pm

RE:Spacechute- 2D Platformer (not finished)
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Most games you can only do your max jump you can't stop in the middle, the motion isn't realistic

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Raknarg
Fri Sep 02, 2011 12:58 pm

RE:Spacechute- 2D Platformer (not finished)
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Actually, it's not the case for 2D platformers. With those games, there are many cases where you only want to make a small, calculated jump instead of leaping. It's for flexibility, not for realisticness.

Anyways, thats just my opinion.

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mirhagk
Fri Sep 02, 2011 1:44 pm

RE:Spacechute- 2D Platformer (not finished)
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And actually the motion is VERY realistic. Jump right now. Now jump higher. A set in stone concrete jump height is very unrealistic. Yes in the case of the game, changing your jump height because of a new obstacle or something is a liberty you don't have in real life, but it's more realistic than a measurable jump height for each jump.

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blaffypoo
Fri Sep 02, 2011 4:31 pm

RE:Spacechute- 2D Platformer (not finished)
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Yah but the way raknarg coded it, it looked unrealistic like stopping yourself in mid-air. Do you have any other suggestions about the game mirhagk?

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mirhagk
Sat Sep 03, 2011 2:26 pm

RE:Spacechute- 2D Platformer (not finished)
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Well I hope that the first level isn't complete lol, cuz I can't go any farther.

I'd suggest putting a few more instructions into the instructions (for instance how to get into the level).

I'd also suggest a way of creating the levels outside of the code, so you can fill a text file with the level and load it up and be done.

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blaffypoo
Sat Sep 03, 2011 2:29 pm

RE:Spacechute- 2D Platformer (not finished)
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What do you mean??? There are 7 complete levels that all work (including Level 1). What do you mean you can't go any farther? I am also in the process of putting in more instructions and mapping through a text file.

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Raknarg
Sat Sep 03, 2011 4:48 pm

RE:Spacechute- 2D Platformer (not finished)
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well, when I collect all the coins I cannot advance. I just fall to my death, or land uselessly on the previous green platform.

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blaffypoo
Sat Sep 03, 2011 5:19 pm

RE:Spacechute- 2D Platformer (not finished)
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The coins have nothing to do with advancing. You just keep going right until you no longer sidescroll, but you actually move across the screen. Land on the ground at the end of the level and keep walking right, you will have beaten the level and will be sent to the shop to buy items with the coins you collected. You then exit the shop and are back at the level selection menu.

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Raknarg
Sat Sep 03, 2011 5:41 pm

RE:Spacechute- 2D Platformer (not finished)
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ok, that makes much more sense

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blaffypoo
Sat Sep 03, 2011 6:25 pm

RE:Spacechute- 2D Platformer (not finished)
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Wait you haven't tried the other levels yet?

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blaffypoo
Sat Sep 10, 2011 10:32 am

Re: Spacechute- 2D Platformer (not finished)
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Updated Version
Pause Menu
Level 7 done
New Pics

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blaffypoo
Wed Jan 25, 2012 8:42 am

RE:Spacechute- 2D Platformer (not finished)
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I am working on new levels and updates for the game. Any suggestions of things you would like to see implemented?

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Raknarg
Wed Jan 25, 2012 9:29 am

RE:Spacechute- 2D Platformer (not finished)
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If it's been four months and you're working on the same game, I would recommend starting something else from scratch.

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blaffypoo
Wed Jan 25, 2012 5:50 pm

RE:Spacechute- 2D Platformer (not finished)
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I wasn't working on the game for about three months, just started working on it recently and wanted to see how far I could take it. However, do you have any suggestions for other game ideas that might be interesting?

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Raknarg
Wed Jan 25, 2012 9:19 pm

RE:Spacechute- 2D Platformer (not finished)
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My opinion? Take a known board game and try to turn it into code like I'm doing atm

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blaffypoo
Thu Jan 26, 2012 1:11 pm

RE:Spacechute- 2D Platformer (not finished)
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I posted a really good yahtzee game I made recently. You should try it out the post is called turing yahtzee.

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Raknarg
Thu Jan 26, 2012 2:05 pm

RE:Spacechute- 2D Platformer (not finished)
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Yeah? I'll lok into that. However, more complex than that. For instance, what I'm doing right now is a game Called pandemic. It's like risk in how everything is coneected and stuff, but its about curing a virus.

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blaffypoo
Thu Jan 26, 2012 7:35 pm

RE:Spacechute- 2D Platformer (not finished)
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I'm going to be starting Java in Gr 11 AP compsci soon so I'm not going to start any new projects right now. Maybe I'll post some of my older work.

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Raknarg
Thu Jan 26, 2012 8:15 pm

RE:Spacechute- 2D Platformer (not finished)
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Why don't you do both at the same time?

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blaffypoo
Fri Jan 27, 2012 1:02 pm

RE:Spacechute- 2D Platformer (not finished)
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I don't want to get confused between the lanuguages especially when I'm just starting out.

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Raknarg
Fri Jan 27, 2012 7:05 pm

RE:Spacechute- 2D Platformer (not finished)
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I think you'll fond that in a lot of cases, they are very similar. They're worded differently, but it's all structured the same
