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icedesi
Mon Jan 05, 2004 7:16 pm

Help, How do you make counters that act upon mouse clicks?
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I am making a game that involves a ball that constantly moves and you must click on, however i want to make a counter that keeps track of how many times you have clicked on the ball.

In addition, i would appreciate if someone can help me in the commented range that i have put in; when you type 'easy' , the value E1 = final thusly setting the difficulty of the game.


%The 'Ball' Game  (Original)

%%%%%% Choosing Portion %%%%%%%

setscreen ("offscreenonly")

setscreen ("graphics:400;350")

var easy, medium, hard,text :string

var final:int 

const E1 := 0.1

const M1 := 0.3

const H1 := 0.9

% put "Hi!"
% 
% put "Type Easy, Medium, or Hard to begin!"..
% 
% get text  
% 
% case text of 
% 
% label "easy" or "Easy" then E1 = Final? - need help on this.
% 
% 
%%%%%% Function Portion %%%%%%

var ballx, bally : real

var ballxmov, ballymov : real

ballx := Rand.Int (0, maxx)

bally := Rand.Int (0, maxy)

ballymov := final

ballxmov := final

loop
    cls
    
    colorback (black)
    
    drawfilloval (round (ballx), round (bally), 5, 5, 10)

    if ballx > maxx and ballxmov > 0 then
    
ballxmov := -ballxmov

    elsif ballx < 0 and ballxmov < 0 then
    
        ballxmov := -ballxmov
        
    elsif bally > maxy and ballymov > 0 then
    
        ballymov := -ballymov
        
    elsif bally < 0 and ballymov < 0 then
    
        ballymov := -ballymov
        
    end if
    
    ballx += ballxmov
    
    bally += ballymov
    
    View.Update

end loop

%And making a counter to show amt of clicks on ball.


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Thuged_Out_G
Mon Jan 05, 2004 8:12 pm


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var x,y,button:int
var counter:=0

loop
Mouse.Where(x,y,button)
if the user clicks on the ball then
counter:=counter+1
end if
end loop


for the click part...it would be something like 

if x>then the x coord of the ball and y< then the y coord of the ball then
counter:=counter+1 ...something like that, im not positive though :?

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icedesi
Mon Jan 05, 2004 8:14 pm


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Thank you. :D - However I still don't Get it.

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recneps
Thu Jan 08, 2004 5:06 pm


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this is the mouse command i know (im not exactly sure if i got all parts here... but you can look it up in turing help


var x, y, button:int
buttonwait("down", x, y,  button) %something liek that
if x ballx - ballwidth then
    counter:=counter+1
elsif y bally - ballheight then
    counter:=counter +1
end if

note: you'll need to either create constants ballheigh ballwidth, or just input the height and width of the ball where i said ballheight ballwidth :) 
hope that helps ya

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recneps
Thu Jan 08, 2004 5:07 pm


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OR! you could use radius' of circles and stuff.... i dont have time to figure that out right now :) gl

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CITC
Thu Jan 08, 2004 8:09 pm


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read the help file on the Mouse.Where thingy if you still don't understand that part.  its bad to just use code without understanding it.

BTW, for that 
counter := counter + 1
I like to use (since its shorter and the exact same thing)
counter += 1

:-)
cheers

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DanShadow
Thu Jan 08, 2004 8:46 pm


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Or if your lazy, use whatdotcolor!

var counter,x,y,b:int:=0
loop
Draw.FillOval(200,200,20,20,12)
mousewhere(x,y,b)
if (b =1) and (whatdotcolor(x,y)=12) then
b:=0
counter :=counter+1
delay(5)
end if

Hope that helps. (The delay is too make sure the counter doesnt give like 3 points for one click.  :wink: )

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santabruzer
Thu Jan 08, 2004 9:18 pm


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where's the whatdotcolour warrior when you need him :P

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DanShadow
Fri Jan 09, 2004 3:00 pm


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Good question, lol. Well, I, the  :twisted: Demon Array Master :twisted: , shall fill in for him in his absence, mauahaha.
