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Catalyst
Sun Jan 26, 2003 4:05 pm

3d engine
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I made this engine today (2-5), it doesnt have any textures but allows for rotation and perspective. The arrow keys move the cube around on the x and y, 1 and 2 move it on the z. To rotate use 4,6,8. It supports more than 8 points but i didnt want to spend the time to make a more complicated figure.

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Tony
Sun Jan 26, 2003 6:20 pm


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8) looks good

the only thing I want to be added to this is filling those sides with colors and being able to import models from 3D modeling programs as 3DSMAX :wink:

I'm really behind on putting my 3D engine together cuz of school work (art is really time consuming) and I can't seem to figure out how to tell if a polygon is visible or not :?

If someone can tell me how to do that, it'd great for the whole turing community  :D

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RaPsCaLLioN
Tue Jan 28, 2003 10:05 am


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i had something to say but now i don't, sorry...

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Delta
Fri Mar 21, 2003 10:38 am

I like it
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Looks cool in wireframe but you should make an option for either having it wireframe or textured or just colors. That'd be even cooler but good job.

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Tony
Fri Mar 21, 2003 11:40 am


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the thing with having it to fill polygons with colors... you'd have to go into Z-sorting and finding out in which order to fill them... or which polygons will not be visible. :? personally I donno how to do that  :oops:

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Catalyst
Fri Mar 21, 2003 3:20 pm


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if u look at the 3d editor, (i think its posted here) i made it had full vsd, using z-sorting,along with light shaders, filled polys,etc.

note: noticed didnt have to newest version up, so i reposted it

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Homer_simpson
Sun Mar 30, 2003 12:41 am


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nice!  8) 
hey i'm trying to make a program that can import 3dmax files do u know where i cn get the file formats from ...? and i also need bmp file format! please message me if u can help me =)

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Tony
Sun Mar 30, 2003 2:03 pm


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you can export 3DSMAX files in .raw format. Its the easiest to understand and to extract information from.

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Homer_simpson
Mon Mar 31, 2003 5:07 pm

=)
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yes that is true  :) 
But now i need to know where to get the 3d formulas from like the formulas for turning (x,y,z) coordinates to (x,y) to be drawn on 2d screen of the monitor! Can u help me with that plz?! :) 
thank u!

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bugzpodder
Mon Apr 07, 2003 7:27 am


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you have (x,y,z) right?  the 2d version is simply (x/z,y/z)  of course, that implies(x,y,0) as your camera angle.  one workaround is to move everything to (x,y,z) for some positive z

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bugzpodder
Mon Apr 07, 2003 7:32 am


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i do not recommend 3D in turing, it is only good for a school project.  if you are going for 3D, might as well go for C++ and Direct3D.  much easier, and if i am not mistaken, it has a built in Z-sorting along with many others.  i you can make games like freespace, why make a slow and crappy turing program is my perspective on which language to use

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bugzpodder
Mon Apr 07, 2003 7:33 am


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i guarentee you will not be program in turing after 1st year of university (UoT has the first year turing programs i think)

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Tony
Mon Apr 07, 2003 7:47 am


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lol, the only reason UoT has turing as its first year, is because Tom cant afford to pay rent, so he still lives on campus, letting university use turing...

:?

*Tony makes up stories good*  :D

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Blade
Mon Apr 07, 2003 9:51 am


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shoudnt tom get royalties from turing??

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Tony
Mon Apr 07, 2003 10:54 am


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royalties? the guy chargest a ****ing $80 a copy! New games cost less then that, and they actually work out of the box, not a year later with a patch.

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Homer_simpson
Sun Apr 13, 2003 11:26 am


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Yeah i think so too!
Turing sux!!!!  :x 
I haven't used other languages for a long time and i dont remember much about C and basic and...  :(
